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andzelakebab's team

7

63 kills · 5 players

de_anubis · 28 min

20 rounds · 2026-04-11

Europe 5v5 Queue

Winner · SKIPED1's team

13

81 kills · 5 players

Top fragger

SKIPED1

23 kills

Top impact

SKIPED1

116 ADR

Util damage

SMESHI

123 HP

Weak spots this match

vs lifetime baseline
  • Sup3rmaNN

    ADR 66 (avg 78)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

andzelakebab's team

4 · 3

suzuyi666

L72

17/16/1 · 1536 dmg

ADR

77

HS%

71

K/D

1.06

Entry 3/0Multi 1Util 72AWP 2Pistol 2

pou1921

L62

14/14/4 · 1779 dmg

ADR

89

HS%

36

K/D

1.00

Entry 3/0Multi 1Util 87AWP 1Pistol 1

andzelakebab

L51

14/16/4 · 1683 dmg

ADR

84

HS%

50

K/D

0.88

Entry 3/0Util 104AWP 2Pistol 1
K/D -10%ADR +10%

RTX309024GB

L52

12/17/4 · 1306 dmg

ADR

65

HS%

42

K/D

0.71

Entry 1/0Multi 1Util 55Pistol 1

jvliaa

L3

6/18/3 · 794 dmg

ADR

40

HS%

67

K/D

0.33

Entry 1/0Util 11Pistol 1

SKIPED1's team

8 · 5

SKIPED1

L94

23/13/3 · 2324 dmg

ADR

116

HS%

65

K/D

1.77

Entry 1/0Multi 2Util 33Pistol 6
K/D +33%HS % +33%

SMESHI

L51

16/13/7 · 1895 dmg

ADR

95

HS%

81

K/D

1.23

Entry 1/0Util 123Pistol 2

Sundal777

L53

15/14/7 · 1820 dmg

ADR

91

HS%

53

K/D

1.07

Entry 2/0Multi 3Util 46Pistol 4

Sup3rmaNN

L53

14/9/3 · 1319 dmg

ADR

66

HS%

57

K/D

1.56

Entry 4/0Util 7AWP 2Pistol 2
ADR -16%K/D +56%HS % +36%

leftyy7

L32

13/14/4 · 1445 dmg

ADR

72

HS%

54

K/D

0.93

Entry 1/0Util 14Pistol 2
K/D -9%HS % +29%

Half-by-half

First half

4 · 8

Second half

3 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.