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Winner · bapp0o's team

1

70 kills · 5 players

de_dust2 · 25 min

1 rounds · 2024-12-28

Europe 5v5 Queue

HatypaJIpsp's team

0

42 kills · 5 players

Top fragger

MIG69

19 kills

Top impact

MIG69

133 ADR

Util damage

bapp0o

71 HP

Weak spots this match

vs lifetime baseline
  • bapp0o

    HS % 35% (avg 48%)

    -27%
  • Dinkozoid

    HS % 47% (avg 59%)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

bapp0o's team

10 · 3

MIG69

L64

19/9/4 · 1998 dmg

ADR

133

HS%

53

K/D

2.11

Entry 5/0Multi 3Util 26AWP 7Pistol 5

bapp0o

L54

17/6/5 · 1849 dmg

ADR

123

HS%

35

K/D

2.83

Entry 2/0Multi 1Util 71AWP 3Pistol 2
HS % -27%K/D +157%ADR +53%

Dinkozoid

L42

17/7/4 · 1404 dmg

ADR

94

HS%

47

K/D

2.43

Entry 1/0Multi 1Pistol 6
HS % -20%K/D +37%

truekhimik

L41

9/10/2 · 982 dmg

ADR

66

HS%

78

K/D

0.90

Entry 2/0AWP 3Pistol 2

CptDeadPoola

L62

8/10/5 · 1084 dmg

ADR

72

HS%

38

K/D

0.80

Entry 2/0Util 67Pistol 1

HatypaJIpsp's team

2 · 0

Tulpar009

L32

15/13/2 · 1800 dmg

ADR

120

HS%

67

K/D

1.15

Entry 1/0Multi 3Util 30AWP 2Pistol 8

HatypaJIpsp

L6

11/13/1 · 1148 dmg

ADR

77

HS%

27

K/D

0.85

Entry 1/0Multi 1Util 23Pistol 3

Sayahatov

L5

6/15/2 · 715 dmg

ADR

48

HS%

67

K/D

0.40

Pistol 2

KKK_KARAKAT

L4

6/14/3 · 735 dmg

ADR

49

HS%

33

K/D

0.43

Entry 1/0Pistol 3

krzychulec55

L5

4/15/3 · 420 dmg

ADR

28

HS%

25

K/D

0.27

Util 1Pistol 1

Half-by-half

First half

10 · 2

Second half

3 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.