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bipolaaaar's team

0

76 kills · 5 players

de_mirage · 36 min

1 rounds · 2025-02-21

Europe 5v5 Queue

Winner · YGLiquidator's team

1

88 kills · 5 players

Top fragger

666YEeT

26 kills

Top impact

666YEeT

129 ADR

Util damage

typademach

210 HP

Weak spots this match

vs lifetime baseline
  • kostyan26631

    K/D 0.63 (avg 1.31)

    -52%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

bipolaaaar's team

6 · 4

fatemi

L101

20/16/2 · 2002 dmg

ADR

87

HS%

45

K/D

1.25

Multi 1Util 16AWP 4Pistol 2

tomf0rd-

L74

18/17/7 · 1981 dmg

ADR

86

HS%

78

K/D

1.06

Entry 1/0Multi 2Util 18AWP 2Pistol 5

typademach

L102

16/15/9 · 2075 dmg

ADR

90

HS%

19

K/D

1.07

Entry 1/0Multi 1Util 210Pistol 3

kostyan26631

L102

12/19/6 · 1905 dmg

ADR

83

HS%

75

K/D

0.63

Entry 2/0Multi 1Pistol 5
K/D -52%ADR -12%HS % +39%

bipolaaaar

L31

10/21/2 · 1105 dmg

ADR

48

HS%

20

K/D

0.48

Entry 1/0Util 9

YGLiquidator's team

6 · 7

666YEeT

L105

26/15/6 · 2955 dmg

ADR

129

HS%

54

K/D

1.73

Entry 8/0Multi 1Util 80Pistol 3

mayaZ4ykova

L104

22/16/5 · 2142 dmg

ADR

93

HS%

36

K/D

1.38

Entry 3/0Multi 1Util 83Pistol 1

Yeakshe1

L93

14/16/5 · 1570 dmg

ADR

68

HS%

36

K/D

0.88

Entry 1/0Pistol 5

YGLiquidator

L81

13/15/2 · 1552 dmg

ADR

68

HS%

54

K/D

0.87

Entry 3/0Multi 1AWP 3

El1or

L3

13/14/5 · 1381 dmg

ADR

60

HS%

54

K/D

0.93

Entry 3/0Util 13Pistol 2

Half-by-half

First half

6 · 6

Second half

4 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.