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Rhenysurn's team

10

74 kills · 5 players

de_dust2 · 36 min

23 rounds · 2026-05-30

Europe 5v5 Queue

Winner · NIKOLOVvVVVv's team

13

90 kills · 5 players

Top fragger

nejtr0n

29 kills

Top impact

nejtr0n

112 ADR

Util damage

Soulchase

236 HP

Weak spots this match

vs lifetime baseline
  • TwBabby

    K/D 0.67 (avg 1.12)

    -40%
  • TwBabby

    ADR 62 (avg 89)

    -30%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Rhenysurn's team

4 · 6

Rhenysurn

L84

19/16/7 · 2170 dmg

ADR

94

HS%

21

K/D

1.19

Entry 1/0Multi 3Util 136AWP 17Pistol 1

igovi

L82

18/16/1 · 1655 dmg

ADR

72

HS%

61

K/D

1.12

Multi 2Util 218Pistol 3

WielkiSiur69

1

13/22/2 · 1676 dmg

ADR

73

HS%

38

K/D

0.59

Entry 3/0Util 8AWP 1Pistol 1

TwBabby

L71

12/18/4 · 1431 dmg

ADR

62

HS%

42

K/D

0.67

Entry 3/0Util 68Pistol 1
K/D -40%ADR -30%

Soulchase

L72

12/18/3 · 1428 dmg

ADR

62

HS%

50

K/D

0.67

Entry 1/0Util 236AWP 1Pistol 1

NIKOLOVvVVVv's team

8 · 5

nejtr0n

L77

29/12/5 · 2576 dmg

ADR

112

HS%

28

K/D

2.42

Entry 6/0Multi 5Util 84AWP 17Pistol 5

jaz7

L74

22/15/5 · 2365 dmg

ADR

103

HS%

68

K/D

1.47

Entry 4/0Multi 1Util 134Pistol 6

ImagineHell

L82

15/15/10 · 1864 dmg

ADR

81

HS%

53

K/D

1.00

Entry 4/0Util 92AWP 1Pistol 2

NIKOLOVvVVVv

L8

14/15/5 · 1614 dmg

ADR

70

HS%

43

K/D

0.93

Entry 1/0Util 116AWP 1Pistol 2

wob

L8

10/18/3 · 1350 dmg

ADR

59

HS%

60

K/D

0.56

Util 78AWP 2Pistol 1

Half-by-half

First half

4 · 8

Second half

6 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.