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Winner · skippppy's team

13

82 kills · 5 players

de_cache · 30 min

19 rounds · 2026-05-15

Europe 5v5 Queue

poinnt's team

6

59 kills · 5 players

Top fragger

hippi_cs

24 kills

Top impact

skippppy

122 ADR

Util damage

elemNt

126 HP

Weak spots this match

vs lifetime baseline
  • poinnt

    K/D 0.41 (avg 1.09)

    -62%
  • poinnt

    ADR 46 (avg 81)

    -44%
  • coolguy-

    K/D 0.79 (avg 1.11)

    -29%
  • coolguy-

    HS % 36% (avg 43%)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

skippppy's team

8 · 5

hippi_cs

L107

24/9/2 · 1978 dmg

ADR

104

HS%

67

K/D

2.67

Entry 1/0Multi 2Util 42Pistol 3

skippppy

L93

22/12/5 · 2313 dmg

ADR

122

HS%

36

K/D

1.83

Entry 6/0Multi 3Util 117AWP 1Pistol 1

elemNt

L101

15/12/5 · 1782 dmg

ADR

94

HS%

73

K/D

1.25

Entry 2/0Util 126Pistol 3

coolguy-

L101

11/14/8 · 1420 dmg

ADR

75

HS%

36

K/D

0.79

Entry 4/0Util 68Pistol 1
K/D -29%HS % -16%

SnobRd0br

1

10/12/5 · 1124 dmg

ADR

59

HS%

60

K/D

0.83

Util 125Pistol 2

poinnt's team

4 · 2

Kukkrii

L91

18/14/2 · 1574 dmg

ADR

83

HS%

44

K/D

1.29

Entry 2/0Multi 2Util 10Pistol 2

-takeshii

L91

13/17/7 · 1878 dmg

ADR

99

HS%

69

K/D

0.76

Entry 1/0Pistol 3

zoteriAliu

L101

11/18/2 · 1224 dmg

ADR

64

HS%

64

K/D

0.61

Entry 2/0Pistol 3

blerko

L92

10/16/2 · 1164 dmg

ADR

61

HS%

40

K/D

0.62

Entry 1/0Util 65AWP 2Pistol 1

poinnt

L101

7/17/3 · 870 dmg

ADR

46

HS%

43

K/D

0.41

Multi 1Util 93AWP 2
K/D -62%ADR -44%

Half-by-half

First half

8 · 4

Second half

5 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.