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mandraKeCL's team

8

73 kills · 5 players

de_dust2 · 32 min

21 rounds · 2026-03-19

South America 5V5 Queue

Winner · L4R3Z's team

13

84 kills · 5 players

Top fragger

ChorilanceR

23 kills

Top impact

Quagmire11

112 ADR

Util damage

Firealism

181 HP

Weak spots this match

vs lifetime baseline
  • p1penho

    HS % 25% (avg 36%)

    -31%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

mandraKeCL's team

4 · 4

ChorilanceR

L54

23/17/1 · 2148 dmg

ADR

102

HS%

48

K/D

1.35

Entry 2/0Multi 3Util 73Pistol 7

p1penho

L41

16/19/1 · 1480 dmg

ADR

71

HS%

25

K/D

0.84

Entry 5/0Multi 1Util 163
HS % -31%K/D -10%

mandraKeCL

L5

12/16/5 · 1433 dmg

ADR

68

HS%

33

K/D

0.75

Entry 1/0Multi 1Util 6AWP 6Pistol 1

sl0ga

L41

12/18/7 · 1542 dmg

ADR

73

HS%

67

K/D

0.67

Multi 1Util 61AWP 1Pistol 1

Firealism

L62

10/14/4 · 1361 dmg

ADR

65

HS%

70

K/D

0.71

Entry 1/0Util 181Pistol 2

L4R3Z's team

8 · 5

L4R3Z

L72

19/15/7 · 1976 dmg

ADR

94

HS%

47

K/D

1.27

Entry 5/0Util 60AWP 10Pistol 4

Quagmire11

L44

19/16/9 · 2361 dmg

ADR

112

HS%

53

K/D

1.19

Entry 4/0Multi 1Util 37AWP 3Pistol 4
ADR +46%K/D +25%

-ABsenta-

L71

18/13/1 · 1483 dmg

ADR

71

HS%

50

K/D

1.38

Multi 1Util 110Pistol 3

Ariafun

L43

14/13/6 · 1607 dmg

ADR

77

HS%

36

K/D

1.08

Entry 3/0Util 147AWP 1Pistol 3

RANG000

L43

14/16/3 · 1523 dmg

ADR

73

HS%

57

K/D

0.88

Util 42AWP 2Pistol 4

Half-by-half

First half

4 · 8

Second half

4 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.