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-MikAh-'s team

0

77 kills · 5 players

de_vertigo · 37 min

1 rounds · 2024-04-07

COMPETITIVE 5v5

Winner · badangel666's team

1

84 kills · 5 players

Top fragger

kz_ru_01

24 kills

Top impact

-MikAh-

0 ADR

Util damage

-MikAh-

0 HP

Weak spots this match

vs lifetime baseline
  • -MikAh-

    ADR 0 (avg 76)

    -100%
  • -W1zY

    ADR 0 (avg 78)

    -100%
  • Olbrom

    ADR 0 (avg 87)

    -100%
  • bd_hehe

    ADR 0 (avg 74)

    -100%
  • Agureev

    ADR 0 (avg 79)

    -100%
  • kz_ru_01

    ADR 0 (avg 76)

    -100%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

-MikAh-'s team

4 · 5

-MikAh-

L101

19/16/3 · 0 dmg

ADR

0

HS%

47

K/D

1.19

ADR -100%HS % +27%K/D +10%

-W1zY

L94

18/14/5 · 0 dmg

ADR

0

HS%

56

K/D

1.29

ADR -100%K/D +21%HS % +10%

Olbrom

L103

16/19/5 · 0 dmg

ADR

0

HS%

50

K/D

0.84

Multi 1
ADR -100%K/D -22%HS % +28%

bd_hehe

L91

13/18/2 · 0 dmg

ADR

0

HS%

54

K/D

0.72

ADR -100%K/D -24%HS % +46%

Agureev

L10

11/17/3 · 0 dmg

ADR

0

HS%

55

K/D

0.65

ADR -100%K/D -48%HS % +45%

badangel666's team

8 · 5

kz_ru_01

L93

24/16/3 · 0 dmg

ADR

0

HS%

33

K/D

1.50

Multi 2
ADR -100%HS % -28%K/D +35%

ACEK1LL

L94

22/12/5 · 0 dmg

ADR

0

HS%

64

K/D

1.83

Multi 2
ADR -100%K/D +69%HS % +25%

-SNABBI

L103

15/17/7 · 0 dmg

ADR

0

HS%

40

K/D

0.88

Multi 1
K/D -19%HS % -9%

neverthesame

L92

13/17/4 · 0 dmg

ADR

0

HS%

38

K/D

0.76

ADR -100%K/D -29%

badangel666

L101

10/15/6 · 0 dmg

ADR

0

HS%

40

K/D

0.67

ADR -100%K/D -44%

Half-by-half

First half

4 · 8

Second half

5 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.