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-unsp0rtsmAn's team

5

48 kills · 5 players

de_nuke · 30 min

18 rounds · 2026-05-21

Europe 5v5 Queue

Winner · -oPt1mum-'s team

13

76 kills · 5 players

Top fragger

Gronning

22 kills

Top impact

Gronning

112 ADR

Util damage

Simmik

169 HP

Weak spots this match

vs lifetime baseline
  • WinterzzCS

    ADR 53 (avg 77)

    -31%
  • WinterzzCS

    HS % 38% (avg 47%)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

-unsp0rtsmAn's team

5 · 0

r1flerbyy

L101

14/15/4 · 1416 dmg

ADR

79

HS%

36

K/D

0.93

Entry 3/0Util 3AWP 4Pistol 3

slacke

L91

10/15/2 · 1237 dmg

ADR

69

HS%

40

K/D

0.67

Entry 4/0Util 9Pistol 3

aKERRcs

L101

9/15/1 · 990 dmg

ADR

55

HS%

89

K/D

0.60

Entry 1/0Util 122Pistol 2

-rAit3e

L101

8/15/3 · 1079 dmg

ADR

60

HS%

38

K/D

0.53

Entry 1/0Multi 1Util 22Pistol 2

-unsp0rtsmAn

L101

7/18/1 · 1007 dmg

ADR

56

HS%

43

K/D

0.39

Entry 1/0Multi 1

-oPt1mum-'s team

7 · 6

Gronning

L105

22/11/4 · 2013 dmg

ADR

112

HS%

45

K/D

2.00

Entry 4/0Multi 2Util 77Pistol 6

Simmik

L103

16/13/8 · 1947 dmg

ADR

108

HS%

44

K/D

1.23

Entry 1/0Multi 4Util 169Pistol 1

-oPt1mum-

L102

15/8/7 · 1592 dmg

ADR

88

HS%

80

K/D

1.88

Util 68Pistol 1

Cyb3rNN

L103

15/9/5 · 1585 dmg

ADR

88

HS%

73

K/D

1.67

Entry 1/0Multi 1Util 131Pistol 1

WinterzzCS

L10

8/7/4 · 957 dmg

ADR

53

HS%

38

K/D

1.14

Entry 2/0Util 84AWP 4Pistol 1
ADR -31%HS % -19%

Half-by-half

First half

5 · 7

Second half

0 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.