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6eJIbIy's team

11

85 kills · 5 players

de_anubis · 39 min

24 rounds · 2026-06-13

Europe 5v5 Queue

Winner · Pixae's team

13

86 kills · 5 players

Top fragger

-SONKALE

28 kills

Top impact

-SONKALE

120 ADR

Util damage

6eJIbIy

174 HP

Weak spots this match

vs lifetime baseline
  • Blurry35

    ADR 67 (avg 87)

    -23%
  • 6eJIbIy

    HS % 40% (avg 49%)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

6eJIbIy's team

5 · 6

Markusik2

L93

24/19/4 · 2634 dmg

ADR

110

HS%

42

K/D

1.26

Entry 4/0Multi 2Util 66AWP 3Pistol 3

6eJIbIy

L102

20/19/4 · 2106 dmg

ADR

88

HS%

40

K/D

1.05

Entry 4/0Multi 2Util 174Pistol 3
HS % -18%K/D -9%ADR +14%

Tratz07

L92

16/17/2 · 1991 dmg

ADR

83

HS%

50

K/D

0.94

Entry 3/0Multi 2Util 115Pistol 5

VaLoXiC

L92

15/14/3 · 1596 dmg

ADR

67

HS%

60

K/D

1.07

Entry 3/0Util 25Pistol 3

n0ize

L92

10/17/6 · 1442 dmg

ADR

60

HS%

10

K/D

0.59

Entry 1/0Multi 1Util 65

Pixae's team

7 · 6

-SONKALE

L96

28/18/6 · 2876 dmg

ADR

120

HS%

61

K/D

1.56

Entry 6/0Multi 6Util 60Pistol 1

JYNwU

L92

18/17/3 · 2011 dmg

ADR

84

HS%

72

K/D

1.06

Multi 1Util 93Pistol 3
K/D -9%HS % +29%

Blurry35

L92

16/16/3 · 1614 dmg

ADR

67

HS%

62

K/D

1.00

Util 97AWP 1Pistol 1
ADR -23%K/D -13%HS % +44%

Pixae

L101

12/19/8 · 1477 dmg

ADR

62

HS%

42

K/D

0.63

Util 101AWP 1Pistol 1

yasumo7331

L102

12/15/2 · 1351 dmg

ADR

56

HS%

42

K/D

0.80

Entry 3/0Util 149Pistol 1

Half-by-half

First half

5 · 7

Second half

6 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.