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Winner · KieeraS's team

13

65 kills · 5 players

de_cache · 23 min

15 rounds · 2026-05-25

Europe 5v5 Queue

Ackedi's team

2

35 kills · 5 players

Top fragger

s0kuro

20 kills

Top impact

s0kuro

125 ADR

Util damage

lyapss-

88 HP

Weak spots this match

vs lifetime baseline
  • lonfixx

    K/D 1.00 (avg 1.46)

    -32%
  • lonfixx

    HS % 38% (avg 51%)

    -25%
  • Kamil133

    ADR 57 (avg 73)

    -22%
  • lonfixx

    ADR 84 (avg 103)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

KieeraS's team

10 · 3

s0kuro

L66

20/4/2 · 1870 dmg

ADR

125

HS%

45

K/D

5.00

Entry 5/0Multi 1Pistol 2

KieeraS

L74

18/6/1 · 1423 dmg

ADR

95

HS%

22

K/D

3.00

Entry 1/0Util 66AWP 14

Kamil133

L42

10/8/3 · 860 dmg

ADR

57

HS%

40

K/D

1.25

Entry 3/0Util 31AWP 2Pistol 2
ADR -22%K/D +28%

lyapss-

L51

9/9/7 · 1128 dmg

ADR

75

HS%

33

K/D

1.00

Entry 1/0Util 88Pistol 2

lonfixx

L6

8/8/10 · 1264 dmg

ADR

84

HS%

38

K/D

1.00

Entry 1/0Util 43
K/D -32%HS % -25%

Ackedi's team

2 · 0

akse45

L61

11/14/1 · 1160 dmg

ADR

77

HS%

64

K/D

0.79

Entry 1/0Multi 1Pistol 1

Morriz2004

L61

7/13/3 · 1104 dmg

ADR

74

HS%

71

K/D

0.54

Util 51Pistol 4

Ackedi

L4

6/13/0 · 813 dmg

ADR

54

HS%

50

K/D

0.46

Entry 1/0AWP 1Pistol 2

Mo26x

L5

6/13/1 · 803 dmg

ADR

54

HS%

50

K/D

0.46

Util 18Pistol 2

Elli0t123

L7

5/13/4 · 618 dmg

ADR

41

HS%

60

K/D

0.38

Entry 2/0Pistol 1

Half-by-half

First half

10 · 2

Second half

3 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.