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Winner · imwaybetter's team

13

86 kills · 5 players

de_ancient · 39 min

22 rounds · 2026-06-04

Europe 5v5 Queue

RichMelie-'s team

9

82 kills · 5 players

Top fragger

4EVERDANCE

23 kills

Top impact

-danekzombak

105 ADR

Util damage

m1kso666

184 HP

Weak spots this match

vs lifetime baseline
  • v1tyaz

    K/D 0.83 (avg 1.04)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

imwaybetter's team

5 · 8

4EVERDANCE

L104

23/17/4 · 1944 dmg

ADR

88

HS%

39

K/D

1.35

Entry 1/0Multi 3Util 69AWP 3Pistol 3

m1kso666

L105

19/14/5 · 2130 dmg

ADR

97

HS%

58

K/D

1.36

Entry 3/0Multi 2Util 184Pistol 1
K/D +21%ADR +12%

wecheji

L101

17/17/4 · 1961 dmg

ADR

89

HS%

47

K/D

1.00

Entry 3/0Multi 2Util 45Pistol 1
HS % -15%

imwaybetter

L101

16/16/9 · 1961 dmg

ADR

89

HS%

50

K/D

1.00

Entry 2/0Multi 1Util 156AWP 3Pistol 4
HS % +35%ADR +8%

Celesti

L102

11/18/9 · 1533 dmg

ADR

70

HS%

73

K/D

0.61

Entry 1/0Multi 2Util 27Pistol 7

RichMelie-'s team

7 · 2

-danekzombak

L104

22/14/3 · 2304 dmg

ADR

105

HS%

68

K/D

1.57

Entry 4/0Multi 1Util 161Pistol 1

-s1ckey

L101

18/19/5 · 2127 dmg

ADR

97

HS%

56

K/D

0.95

Entry 2/0Multi 1Util 144Pistol 5

v1tyaz

L101

15/18/4 · 1796 dmg

ADR

82

HS%

67

K/D

0.83

Entry 1/0Util 61Pistol 2
K/D -20%HS % +29%

RichMelie-

L102

14/17/1 · 1461 dmg

ADR

66

HS%

71

K/D

0.82

Entry 4/0Multi 2Util 34AWP 1Pistol 1

aMazeBRO

L101

13/18/3 · 1200 dmg

ADR

55

HS%

46

K/D

0.72

Entry 1/0Util 7Pistol 3

Half-by-half

First half

5 · 7

Second half

8 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.