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PaP1roska77's team

3

46 kills · 5 players

de_dust2 · 25 min

16 rounds · 2026-01-24

Europe 5v5 Queue

Winner · ImomUgly's team

13

74 kills · 5 players

Top fragger

ImomUgly

20 kills

Top impact

ImomUgly

134 ADR

Util damage

antagonist34

191 HP

Weak spots this match

vs lifetime baseline
  • ADYOKHACI

    HS % 24% (avg 32%)

    -25%
  • 2Ya_NANO

    K/D 1.00 (avg 1.27)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

PaP1roska77's team

3 · 0

2Ya_NANO

L62

13/13/4 · 1443 dmg

ADR

90

HS%

62

K/D

1.00

Multi 1Util 42AWP 10Pistol 2
K/D -21%HS % +32%

RRAYREN

L51

12/16/5 · 1384 dmg

ADR

87

HS%

25

K/D

0.75

Entry 2/0Multi 1Util 28

PaP1roska77

L3

8/16/3 · 1042 dmg

ADR

65

HS%

50

K/D

0.50

Util 9Pistol 3

w1sp33

L3

7/14/2 · 839 dmg

ADR

52

HS%

57

K/D

0.50

Util 7Pistol 1

2Ya_boDRyi

L2

6/15/4 · 836 dmg

ADR

52

HS%

67

K/D

0.40

Entry 1/0Util 61Pistol 4

ImomUgly's team

9 · 4

ImomUgly

L53

20/11/5 · 2137 dmg

ADR

134

HS%

55

K/D

1.82

Entry 8/0Multi 3Util 100AWP 9Pistol 3

dedelente

L56

20/5/3 · 1827 dmg

ADR

114

HS%

35

K/D

4.00

Multi 2Util 94AWP 3Pistol 4

ADYOKHACI

L52

17/10/4 · 1386 dmg

ADR

87

HS%

24

K/D

1.70

Entry 4/0Util 58Pistol 5
HS % -25%K/D +31%

ClariShot

L22

9/12/4 · 1071 dmg

ADR

67

HS%

44

K/D

0.75

Entry 1/0Util 34Pistol 1

antagonist34

L1

8/9/10 · 1087 dmg

ADR

68

HS%

25

K/D

0.89

Util 191

Half-by-half

First half

3 · 9

Second half

0 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.