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Winner · Lipienski's team

1

74 kills · 5 players

de_nuke · 31 min

1 rounds · 2025-08-27

South America 5V5 Queue

4lnegr0's team

0

16 kills · 2 players

Top fragger

Lipienski

25 kills

Top impact

Lipienski

118 ADR

Util damage

Forged777

254 HP

Weak spots this match

vs lifetime baseline
  • -FONSECA

    HS % 0% (avg 36%)

    -100%
  • CAIOLINNS

    K/D 0.43 (avg 0.99)

    -57%
  • CAIOLINNS

    ADR 41 (avg 69)

    -41%
  • yReDviil

    K/D 0.67 (avg 0.85)

    -21%
  • youmen2004

    ADR 63 (avg 78)

    -19%
  • youmen2004

    HS % 42% (avg 52%)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Lipienski's team

8 · 5

Lipienski

L35

25/6/2 · 1998 dmg

ADR

118

HS%

32

K/D

4.17

Entry 5/0Multi 3Util 74Pistol 3
HS % -18%K/D +301%ADR +53%

FLS7

L35

16/10/4 · 1906 dmg

ADR

112

HS%

75

K/D

1.60

Entry 7/0Multi 2Pistol 5
K/D +57%HS % +44%

Forged777

L31

14/5/4 · 1685 dmg

ADR

99

HS%

71

K/D

2.80

Entry 1/0Util 254Pistol 2
K/D +150%HS % +78%

youmen2004

L32

12/8/0 · 1072 dmg

ADR

63

HS%

42

K/D

1.50

Entry 1/0Util 47AWP 1Pistol 3
ADR -19%HS % -19%K/D +38%

-FONSECA

L1

7/8/3 · 882 dmg

ADR

52

HS%

0

K/D

0.88

Entry 1/0Util 73AWP 5
HS % -100%K/D +33%

4lnegr0's team

4 · 0

yReDviil

L1

10/15/0 · 1150 dmg

ADR

68

HS%

40

K/D

0.67

Pistol 3
K/D -21%HS % -9%

CAIOLINNS

L1

6/14/2 · 690 dmg

ADR

41

HS%

33

K/D

0.43

Util 33AWP 2Pistol 2
K/D -57%ADR -41%

Half-by-half

First half

8 · 4

Second half

5 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.