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drzn23's team

0

11 kills · 4 players

de_anubis · 10 min

2 rounds · 2025-02-01

Europe 5v5 Queue

Winner · FlaSH_-_-_'s team

2

22 kills · 5 players

Top fragger

UnBroK

8 kills

Top impact

UnBroK

152 ADR

Util damage

-_-Andy

13 HP

Weak spots this match

vs lifetime baseline
  • drzn23

    ADR 6 (avg 73)

    -92%
  • drzn23

    K/D 0.25 (avg 0.95)

    -74%
  • brajangun

    K/D 0.40 (avg 1.02)

    -61%
  • _LaGGano_

    K/D 0.60 (avg 1.12)

    -46%
  • -_-Andy

    ADR 52 (avg 80)

    -35%
  • Neonlathotep

    K/D 0.67 (avg 1.02)

    -34%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

drzn23's team

0 · 0

Gucioo7

L9

5/5/0 · 535 dmg

ADR

107

HS%

80

K/D

1.00

Entry 1/0Util 10Pistol 2
K/D -13%HS % +57%ADR +27%

_LaGGano_

L6

3/5/1 · 513 dmg

ADR

103

HS%

33

K/D

0.60

K/D -46%HS % -18%ADR +13%

brajangun

L10

2/5/1 · 371 dmg

ADR

74

HS%

50

K/D

0.40

K/D -61%ADR -9%

drzn23

L7

1/4/0 · 28 dmg

ADR

6

HS%

100

K/D

0.25

Pistol 1
ADR -92%K/D -74%HS % +144%

FlaSH_-_-_'s team

5 · 0

UnBroK

L101

8/3/1 · 762 dmg

ADR

152

HS%

50

K/D

2.67

Entry 2/0Pistol 1
K/D +126%ADR +77%

FlaSH_-_-_

L52

5/1/2 · 400 dmg

ADR

80

HS%

40

K/D

5.00

Multi 1Util 6
HS % -18%K/D +400%ADR +8%

MuRv1K

L101

5/2/1 · 396 dmg

ADR

79

HS%

60

K/D

2.50

Entry 1/0Multi 1
K/D +121%

Neonlathotep

L71

2/3/3 · 381 dmg

ADR

76

HS%

100

K/D

0.67

Pistol 2
K/D -34%HS % +75%

-_-Andy

L4

2/2/3 · 261 dmg

ADR

52

HS%

100

K/D

1.00

Entry 1/0Util 13Pistol 1
ADR -35%K/D -9%HS % +113%

Half-by-half

First half

0 · 5

Second half

0 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.