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Winner · Revaner's team

13

87 kills · 5 players

de_inferno · 39 min

22 rounds · 2026-06-01

Europe 5v5 Queue

bickd1ckbrothers

9

66 kills · 5 players

Top fragger

bara1dreki

25 kills

Top impact

bara1dreki

117 ADR

Util damage

RaggiRakari

435 HP

Weak spots this match

vs lifetime baseline
  • eyskey

    HS % 33% (avg 49%)

    -33%
  • Revaner

    HS % 33% (avg 40%)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Revaner's team

6 · 7

bara1dreki

L95

25/14/6 · 2563 dmg

ADR

117

HS%

40

K/D

1.79

Entry 4/0Multi 3Util 326AWP 2Pistol 4
K/D +47%ADR +34%

OptimusWhale

L73

21/12/3 · 1732 dmg

ADR

79

HS%

19

K/D

1.75

Entry 3/0Multi 2Util 6AWP 14Pistol 2

Revaner

L82

18/16/13 · 2010 dmg

ADR

91

HS%

33

K/D

1.12

Entry 5/0Multi 1Util 189Pistol 1
HS % -18%K/D +14%ADR +11%

RaggiRakari

L52

15/13/10 · 1784 dmg

ADR

81

HS%

53

K/D

1.15

Entry 4/0Util 435Pistol 5
K/D +22%HS % +13%

Nonni2Tonn

L21

8/11/5 · 998 dmg

ADR

45

HS%

12

K/D

0.73

Multi 1Util 32AWP 1

bickd1ckbrothers

6 · 3

smulei

L93

20/17/4 · 2112 dmg

ADR

96

HS%

30

K/D

1.18

Entry 2/0Multi 2Util 103AWP 3Pistol 2

cptcappy

L81

12/21/2 · 1258 dmg

ADR

57

HS%

50

K/D

0.57

Entry 2/0Util 11AWP 3

eyskey

L42

12/16/5 · 1398 dmg

ADR

64

HS%

33

K/D

0.75

Multi 1Util 6Pistol 1
HS % -33%K/D -9%

BigdickAT06

L32

11/18/5 · 1452 dmg

ADR

66

HS%

45

K/D

0.61

Entry 2/0Util 15

S2_S

L81

11/16/5 · 1231 dmg

ADR

56

HS%

45

K/D

0.69

Multi 1Util 162

Half-by-half

First half

6 · 6

Second half

7 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.