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Winner · 4haz's team

13

73 kills · 5 players

de_ancient · 31 min

17 rounds · 2026-05-26

Europe 5v5 Queue

A9RESS0R's team

4

46 kills · 5 players

Top fragger

___Ne0n___

19 kills

Top impact

___Ne0n___

114 ADR

Util damage

___Ne0n___

187 HP

Weak spots this match

vs lifetime baseline
  • _STEL_

    K/D 0.71 (avg 1.18)

    -40%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

4haz's team

8 · 5

___Ne0n___

L104

19/9/3 · 1945 dmg

ADR

114

HS%

58

K/D

2.11

Entry 3/0Multi 1Util 187Pistol 1
K/D +82%ADR +45%

4haz

L102

18/10/5 · 1715 dmg

ADR

101

HS%

44

K/D

1.80

Entry 2/0Util 60AWP 2Pistol 2

D3ad_spy

L102

14/9/6 · 1260 dmg

ADR

74

HS%

50

K/D

1.56

Entry 1/0Multi 1Util 40Pistol 3

skadaddy2k22

L104

12/12/7 · 1282 dmg

ADR

75

HS%

25

K/D

1.00

Entry 3/0Multi 1Util 171Pistol 1

archibass

L101

10/9/7 · 1410 dmg

ADR

83

HS%

40

K/D

1.11

Entry 3/0Util 73Pistol 1

A9RESS0R's team

4 · 0

A9RESS0R

L102

14/13/0 · 1152 dmg

ADR

68

HS%

79

K/D

1.08

Entry 1/0Multi 1Pistol 4

scarletdr1p

L102

11/14/3 · 1038 dmg

ADR

61

HS%

55

K/D

0.79

Entry 1/0Multi 1AWP 1Pistol 3

_STEL_

L10

10/14/2 · 1431 dmg

ADR

84

HS%

60

K/D

0.71

Entry 1/0Util 31Pistol 2
K/D -40%HS % +9%

-maessstro

L10

6/16/6 · 999 dmg

ADR

59

HS%

67

K/D

0.38

Entry 1/0Util 42Pistol 4

LexR-v

L10

5/17/3 · 882 dmg

ADR

52

HS%

80

K/D

0.29

Entry 1/0Util 180Pistol 2

Half-by-half

First half

8 · 4

Second half

5 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.