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Winner · boostey's team

13

86 kills · 5 players

de_overpass · 35 min

24 rounds · 2026-06-02

Europe 5v5 Queue

RVJ's team

11

77 kills · 5 players

Top fragger

boostey

26 kills

Top impact

boostey

106 ADR

Util damage

tenza666

212 HP

Weak spots this match

vs lifetime baseline
  • RVJ

    K/D 0.63 (avg 1.00)

    -37%
  • RVJ

    ADR 65 (avg 79)

    -17%
  • Cestora

    HS % 35% (avg 42%)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

boostey's team

9 · 4

boostey

L105

26/15/7 · 2553 dmg

ADR

106

HS%

50

K/D

1.73

Entry 6/0Multi 2Util 83Pistol 3
K/D +37%HS % +22%

eike3334

L102

19/16/8 · 1988 dmg

ADR

83

HS%

47

K/D

1.19

Entry 2/0Multi 1Util 134Pistol 1

Cestora

L92

17/16/12 · 1849 dmg

ADR

77

HS%

35

K/D

1.06

Entry 1/0Multi 1Util 125Pistol 2
HS % -17%K/D +26%ADR +12%

patr1ckW

L103

15/15/4 · 1801 dmg

ADR

75

HS%

40

K/D

1.00

Entry 2/0Util 25Pistol 2

Caribur

L71

9/15/7 · 1245 dmg

ADR

52

HS%

22

K/D

0.60

Entry 3/0Util 97AWP 4Pistol 2

RVJ's team

3 · 8

tenza666

L102

19/18/2 · 2043 dmg

ADR

85

HS%

58

K/D

1.06

Entry 3/0Multi 3Util 212

Fruit-Aholic

L103

17/15/3 · 1773 dmg

ADR

74

HS%

35

K/D

1.13

Multi 2Util 86AWP 1Pistol 3

6eks7yv

L103

16/18/5 · 1917 dmg

ADR

80

HS%

62

K/D

0.89

Entry 3/0Multi 2Util 80Pistol 4

Lampen1000

L82

13/16/3 · 1475 dmg

ADR

62

HS%

62

K/D

0.81

Entry 1/0Multi 1Util 32Pistol 1

RVJ

L91

12/19/3 · 1568 dmg

ADR

65

HS%

67

K/D

0.63

Entry 3/0Util 36Pistol 1
K/D -37%ADR -17%HS % +52%

Half-by-half

First half

9 · 3

Second half

4 · 8

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.