Beta preview·You're viewing sample data. Connect Steam to load your real CS2 stats, inventory and Mate Score.
cs2mate
Connect Steam

Winner · BOROS11's team

13

81 kills · 5 players

de_ancient · 31 min

21 rounds · 2026-05-29

Europe 5v5 Queue

Sukkerzhok's team

8

67 kills · 5 players

Top fragger

PihLziNh0

21 kills

Top impact

PihLziNh0

101 ADR

Util damage

weak

350 HP

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

BOROS11's team

6 · 7

67mango420

L105

19/14/3 · 1847 dmg

ADR

88

HS%

79

K/D

1.36

Entry 2/0Multi 3Util 44Pistol 5

smohoBOSS

L102

18/12/7 · 1683 dmg

ADR

80

HS%

44

K/D

1.50

Multi 1Util 194AWP 4Pistol 3
ADR -10%HS % -8%K/D +10%

BOROS11

L104

16/16/1 · 1616 dmg

ADR

77

HS%

56

K/D

1.00

Entry 3/0Util 50Pistol 2

weak

L102

14/14/7 · 1848 dmg

ADR

88

HS%

64

K/D

1.00

Entry 2/0Multi 1Util 350Pistol 1

beryP

L10

14/11/5 · 1627 dmg

ADR

78

HS%

43

K/D

1.27

Entry 3/0Util 110AWP 5Pistol 1

Sukkerzhok's team

6 · 2

PihLziNh0

L104

21/14/2 · 2125 dmg

ADR

101

HS%

52

K/D

1.50

Entry 2/0Multi 3Util 88AWP 6Pistol 5

N4xx1s

L103

17/16/0 · 1458 dmg

ADR

69

HS%

35

K/D

1.06

Entry 1/0Multi 2Util 33Pistol 5

Sukkerzhok

L101

13/18/3 · 1453 dmg

ADR

69

HS%

69

K/D

0.72

Entry 5/0Util 129Pistol 4

Nubbzy

L10

13/16/6 · 1564 dmg

ADR

75

HS%

69

K/D

0.81

Entry 3/0Util 166Pistol 3

B4GG3

L10

3/17/10 · 946 dmg

ADR

45

HS%

67

K/D

0.18

Util 128

Half-by-half

First half

6 · 6

Second half

7 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.