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Winner · ghhetro's team

13

71 kills · 5 players

de_anubis · 24 min

15 rounds · 2026-01-16

Europe 5v5 Queue

Gigor2's team

2

31 kills · 5 players

Top fragger

dawidosba

20 kills

Top impact

dawidosba

132 ADR

Util damage

ghhetro

144 HP

Weak spots this match

vs lifetime baseline
  • Bredziak_

    HS % 0% (avg 54%)

    -100%
  • Bredziak_

    K/D 0.21 (avg 1.33)

    -84%
  • Bredziak_

    ADR 22 (avg 83)

    -73%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

ghhetro's team

10 · 3

dawidosba

L63

20/3/6 · 1981 dmg

ADR

132

HS%

35

K/D

6.67

Entry 2/0Multi 2Util 78AWP 9Pistol 1

Rakso_31

L65

17/7/5 · 1671 dmg

ADR

111

HS%

29

K/D

2.43

Entry 4/0Util 50Pistol 4

Lucky5Team

L31

13/7/2 · 1003 dmg

ADR

67

HS%

46

K/D

1.86

Entry 1/0Util 19Pistol 3

ghhetro

L52

11/7/5 · 1355 dmg

ADR

90

HS%

18

K/D

1.57

Entry 2/0Util 144AWP 5Pistol 3

Skorecka

L52

10/7/7 · 1142 dmg

ADR

76

HS%

60

K/D

1.43

Entry 2/0Multi 1Util 94Pistol 1

Gigor2's team

2 · 0

Gigor2

L51

11/15/2 · 1523 dmg

ADR

102

HS%

45

K/D

0.73

Entry 1/0Util 144AWP 2Pistol 2

Ayibogan6

L41

7/15/2 · 1158 dmg

ADR

77

HS%

14

K/D

0.47

Entry 1/0Pistol 2

Komutannnnn

L4

5/14/0 · 574 dmg

ADR

38

HS%

60

K/D

0.36

Entry 2/0Util 62

bugragnar

L5

5/14/2 · 581 dmg

ADR

39

HS%

60

K/D

0.36

Pistol 1

Bredziak_

L6

3/14/2 · 329 dmg

ADR

22

HS%

0

K/D

0.21

Util 26AWP 1
HS % -100%K/D -84%

Half-by-half

First half

10 · 2

Second half

3 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.