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Ballfun's team

9

75 kills · 5 players

de_mirage · 38 min

22 rounds · 2026-05-20

SEA 5V5 Queue

Winner · BigB1ackDog's team

13

80 kills · 5 players

Top fragger

BigB1ackDog

24 kills

Top impact

BigB1ackDog

113 ADR

Util damage

Superman_X

279 HP

Weak spots this match

vs lifetime baseline
  • eggsoapbar_

    K/D 0.93 (avg 1.19)

    -22%
  • PlutoZe

    K/D 0.94 (avg 1.16)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Ballfun's team

6 · 3

nAikoNllruda

L103

20/17/1 · 1873 dmg

ADR

85

HS%

70

K/D

1.18

Entry 6/0Multi 2Util 7AWP 1Pistol 4

PlutoZe

L10

17/18/4 · 1990 dmg

ADR

91

HS%

82

K/D

0.94

Entry 4/0Util 22Pistol 2
K/D -19%HS % +26%

Wi11is

L102

15/15/3 · 1501 dmg

ADR

68

HS%

47

K/D

1.00

Multi 1Util 46Pistol 4

eggsoapbar_

L103

14/15/5 · 1667 dmg

ADR

76

HS%

43

K/D

0.93

Entry 2/0Util 229Pistol 3
K/D -22%ADR -11%

Ballfun

L101

9/15/5 · 1289 dmg

ADR

59

HS%

56

K/D

0.60

Util 104AWP 1Pistol 2

BigB1ackDog's team

6 · 7

BigB1ackDog

L103

24/13/5 · 2481 dmg

ADR

113

HS%

46

K/D

1.85

Entry 1/0Multi 2Util 232AWP 1Pistol 2
K/D +40%ADR +25%

Superman_X

L102

16/12/5 · 1592 dmg

ADR

72

HS%

56

K/D

1.33

Entry 3/0Multi 1Util 279Pistol 1

Anemonie

L103

15/14/5 · 1458 dmg

ADR

66

HS%

53

K/D

1.07

Multi 1Util 4Pistol 1

notxd_

L93

13/16/7 · 1587 dmg

ADR

72

HS%

77

K/D

0.81

Entry 3/0Util 13Pistol 2

MaPeTS_

L102

12/21/5 · 1419 dmg

ADR

65

HS%

25

K/D

0.57

Entry 3/0Util 48AWP 6Pistol 3

Half-by-half

First half

6 · 6

Second half

3 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.