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Winner · miguelxx's team

13

88 kills · 5 players

de_mirage · 38 min

22 rounds · 2026-03-14

Europe 5v5 Queue

murzyyaha's team

9

73 kills · 5 players

Top fragger

daNTeee--

22 kills

Top impact

daNTeee--

101 ADR

Util damage

PsihoATTACK

188 HP

Weak spots this match

vs lifetime baseline
  • murzyyaha

    K/D 0.35 (avg 1.14)

    -69%
  • murzyyaha

    HS % 29% (avg 60%)

    -52%
  • murzyyaha

    ADR 50 (avg 86)

    -41%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

miguelxx's team

7 · 6

daNTeee--

L93

22/15/4 · 2211 dmg

ADR

101

HS%

45

K/D

1.47

Entry 7/0Multi 1Util 28AWP 15Pistol 6

miguelxx

L93

18/14/3 · 1814 dmg

ADR

83

HS%

44

K/D

1.29

Entry 3/0Multi 2Util 125Pistol 3

11feinlu

L92

17/13/6 · 1814 dmg

ADR

83

HS%

47

K/D

1.31

Entry 2/0Multi 1Util 27Pistol 4

x1n0n1

L102

16/13/6 · 1605 dmg

ADR

73

HS%

44

K/D

1.23

Entry 3/0Multi 2Util 121Pistol 3

M4nuI

L93

15/18/7 · 1756 dmg

ADR

80

HS%

47

K/D

0.83

Entry 5/0Util 78AWP 4Pistol 4

murzyyaha's team

5 · 4

PsihoATTACK

L93

21/16/5 · 2006 dmg

ADR

91

HS%

38

K/D

1.31

Util 188AWP 2Pistol 7

-Ulqu1orra-

L101

20/16/3 · 2129 dmg

ADR

97

HS%

60

K/D

1.25

Entry 1/0Util 44AWP 2Pistol 5

Christmas___

L81

13/16/5 · 1526 dmg

ADR

69

HS%

77

K/D

0.81

Entry 1/0Util 71Pistol 3

ltyte

L93

12/20/2 · 1348 dmg

ADR

61

HS%

58

K/D

0.60

Util 31AWP 1Pistol 2

murzyyaha

L101

7/20/8 · 1106 dmg

ADR

50

HS%

29

K/D

0.35

Util 2AWP 2Pistol 3
K/D -69%HS % -52%

Half-by-half

First half

7 · 5

Second half

6 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.