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Winner · shadowllght's team

13

78 kills · 5 players

de_ancient · 36 min

20 rounds · 2026-03-27

Europe 5v5 Queue

futomomo's team

7

64 kills · 5 players

Top fragger

max667

23 kills

Top impact

max667

109 ADR

Util damage

shadowllght

225 HP

Weak spots this match

vs lifetime baseline
  • DJLABOMBA

    HS % 11% (avg 29%)

    -62%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

shadowllght's team

7 · 6

max667

L103

23/13/5 · 2187 dmg

ADR

109

HS%

52

K/D

1.77

Entry 2/0Multi 2Util 180AWP 4Pistol 3

HyruleTemple

L71

19/11/4 · 1937 dmg

ADR

97

HS%

63

K/D

1.73

Entry 3/0Multi 1Util 210Pistol 1

shadowllght

L83

16/13/7 · 1989 dmg

ADR

99

HS%

50

K/D

1.23

Entry 4/0Multi 1Util 225Pistol 3
ADR +31%K/D +24%

koahly

L34

11/12/6 · 1139 dmg

ADR

57

HS%

27

K/D

0.92

Entry 1/0Pistol 2

DJLABOMBA

L32

9/15/4 · 1009 dmg

ADR

50

HS%

11

K/D

0.60

Pistol 3
HS % -62%

futomomo's team

5 · 2

futomomo

L83

20/16/2 · 1802 dmg

ADR

90

HS%

40

K/D

1.25

Entry 5/0Multi 3Util 60AWP 3Pistol 3
HS % -15%K/D +13%

Crackdonaldz

L6

13/17/3 · 1664 dmg

ADR

83

HS%

69

K/D

0.76

Entry 2/0Util 36Pistol 3

Burritoo-

L71

12/14/6 · 1494 dmg

ADR

75

HS%

50

K/D

0.86

Entry 2/0Util 138Pistol 2

pogerl-

L82

10/15/6 · 1456 dmg

ADR

73

HS%

50

K/D

0.67

Entry 1/0Util 137Pistol 2

KingBSE

L51

9/16/3 · 1225 dmg

ADR

61

HS%

33

K/D

0.56

Multi 1Util 61

Half-by-half

First half

7 · 5

Second half

6 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.