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trigusha's team

1

30 kills · 5 players

de_nuke · 22 min

14 rounds · 2026-06-02

Europe 5v5 Queue

Winner · Lurelouis's team

13

67 kills · 5 players

Top fragger

Schnotten

24 kills

Top impact

Schnotten

172 ADR

Util damage

olimppijczyk

140 HP

Weak spots this match

vs lifetime baseline
  • 67MENTALITY_

    K/D 0.69 (avg 1.07)

    -36%
  • 67MENTALITY_

    HS % 33% (avg 46%)

    -28%
  • 67MENTALITY_

    ADR 57 (avg 75)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

trigusha's team

1 · 0

trigusha

10/13/3 · 1380 dmg

ADR

99

HS%

60

K/D

0.77

Entry 2/0Multi 1Pistol 4

67MENTALITY_

L8

9/13/0 · 791 dmg

ADR

57

HS%

33

K/D

0.69

Multi 1Pistol 1
K/D -36%HS % -28%

te0fan

L81

8/14/0 · 817 dmg

ADR

58

HS%

75

K/D

0.57

Entry 3/0Pistol 4

I000-7_ZXC

3/14/2 · 645 dmg

ADR

46

HS%

100

K/D

0.21

Entry 1/0Util 53Pistol 2

dysmorphobic

L8

0/14/1 · 370 dmg

ADR

26

HS%

0

K/D

0.00

Lurelouis's team

11 · 2

Schnotten

L106

24/4/4 · 2402 dmg

ADR

172

HS%

50

K/D

6.00

Entry 1/0Multi 3Util 11Pistol 6

Czyrsoek

L74

14/6/6 · 1589 dmg

ADR

114

HS%

36

K/D

2.33

Entry 1/0Multi 2Util 93AWP 4Pistol 3

Lurelouis

L81

11/7/2 · 982 dmg

ADR

70

HS%

45

K/D

1.57

Entry 3/0Multi 1Pistol 1
K/D +54%

jokk1990

L51

11/5/1 · 921 dmg

ADR

66

HS%

27

K/D

2.20

Entry 1/0Util 61AWP 4

olimppijczyk

L91

7/8/4 · 766 dmg

ADR

55

HS%

43

K/D

0.88

Entry 2/0Util 140

Half-by-half

First half

1 · 11

Second half

0 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.