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Jason666's team

8

68 kills · 5 players

de_mirage · 32 min

21 rounds · 2026-05-31

North America 5V5 Queue

Winner · a1mb4t-_-'s team

13

82 kills · 5 players

Top fragger

Jason666

26 kills

Top impact

Jason666

115 ADR

Util damage

bigey3

171 HP

Weak spots this match

vs lifetime baseline
  • bigey3

    K/D 0.62 (avg 1.31)

    -53%
  • bigey3

    HS % 40% (avg 53%)

    -25%
  • bigey3

    ADR 68 (avg 89)

    -24%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Jason666's team

8 · 0

Jason666

L104

26/16/5 · 2415 dmg

ADR

115

HS%

42

K/D

1.62

Entry 3/0Multi 3Util 143AWP 2Pistol 7

valorant2021

L102

16/15/3 · 1654 dmg

ADR

79

HS%

50

K/D

1.07

Entry 2/0Multi 1Util 144Pistol 2

bigey3

L10

10/16/9 · 1424 dmg

ADR

68

HS%

40

K/D

0.62

Util 171Pistol 2
K/D -53%HS % -25%

zig-

L10

8/19/8 · 1386 dmg

ADR

66

HS%

50

K/D

0.42

Entry 3/0Util 68AWP 1Pistol 1

Maksko32

L102

8/16/2 · 710 dmg

ADR

34

HS%

38

K/D

0.50

Entry 2/0Multi 1Util 90AWP 3Pistol 2

a1mb4t-_-'s team

4 · 9

Halen

L106

22/14/6 · 2118 dmg

ADR

101

HS%

77

K/D

1.57

Entry 4/0Multi 3Util 157Pistol 3

4uditor

L101

20/15/4 · 2215 dmg

ADR

106

HS%

65

K/D

1.33

Entry 4/0Multi 3Util 111Pistol 1

a1mb4t-_-

L104

16/14/4 · 1508 dmg

ADR

72

HS%

38

K/D

1.14

Entry 1/0Multi 3Util 47AWP 6Pistol 4

zvenix666

L102

15/12/4 · 1552 dmg

ADR

74

HS%

87

K/D

1.25

Entry 2/0Multi 2Util 9Pistol 5

ERTU6RUL

L10

9/13/7 · 1260 dmg

ADR

60

HS%

11

K/D

0.69

Util 123AWP 4

Half-by-half

First half

8 · 4

Second half

0 · 9

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.