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Dantin's team

7

57 kills · 5 players

de_cache · 30 min

20 rounds · 2026-06-07

South America 5V5 Queue

Winner · Capincho's team

13

75 kills · 5 players

Top fragger

Zatch666

25 kills

Top impact

Zatch666

131 ADR

Util damage

kuroda-

156 HP

Weak spots this match

vs lifetime baseline
  • bulletzin-

    K/D 0.60 (avg 1.26)

    -52%
  • bulletzin-

    ADR 59 (avg 81)

    -27%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Dantin's team

3 · 4

wutangZIKA

L101

17/15/2 · 1683 dmg

ADR

84

HS%

59

K/D

1.13

Entry 2/0Util 138AWP 1Pistol 4
K/D -10%HS % +16%

jNrMONSTER-

L92

11/15/3 · 1338 dmg

ADR

67

HS%

82

K/D

0.73

Entry 2/0Multi 1Util 40Pistol 2

Dantin

L101

10/15/3 · 1310 dmg

ADR

66

HS%

50

K/D

0.67

Entry 2/0Util 49

SAGAT

L92

10/16/2 · 1248 dmg

ADR

62

HS%

50

K/D

0.62

Entry 2/0Multi 1Pistol 2

bulletzin-

L101

9/15/2 · 1174 dmg

ADR

59

HS%

78

K/D

0.60

Entry 4/0Util 61Pistol 1
K/D -52%ADR -27%HS % +53%

Capincho's team

9 · 4

Zatch666

L106

25/14/3 · 2629 dmg

ADR

131

HS%

64

K/D

1.79

Entry 2/0Multi 2AWP 6Pistol 4

kuroda-

L104

21/9/3 · 2019 dmg

ADR

101

HS%

62

K/D

2.33

Entry 2/0Multi 1Util 156Pistol 2
K/D +81%ADR +22%

Capincho

L101

15/10/3 · 1387 dmg

ADR

69

HS%

13

K/D

1.50

Entry 2/0Multi 1Util 118AWP 5Pistol 2

--LB-

L102

8/12/6 · 1299 dmg

ADR

65

HS%

62

K/D

0.67

Entry 1/0Multi 1Util 75Pistol 2

viniLOKAUM

L10

6/12/3 · 994 dmg

ADR

50

HS%

67

K/D

0.50

Entry 1/0Util 52

Half-by-half

First half

3 · 9

Second half

4 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.