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Winner · tokushiro's team

13

94 kills · 5 players

de_ancient · 37 min

23 rounds · 2026-05-23

Europe 5v5 Queue

BF13's team

10

78 kills · 5 players

Top fragger

keeeemp

27 kills

Top impact

keeeemp

107 ADR

Util damage

gothclub

256 HP

Weak spots this match

vs lifetime baseline
  • ATLas_H

    K/D 0.63 (avg 0.86)

    -27%
  • ATLas_H

    ADR 61 (avg 72)

    -16%
  • BF13

    K/D 0.94 (avg 1.11)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

tokushiro's team

5 · 8

keeeemp

L92

27/14/3 · 2459 dmg

ADR

107

HS%

44

K/D

1.93

Entry 5/0Multi 3Util 253Pistol 5

gothclub

L102

19/14/10 · 1952 dmg

ADR

85

HS%

16

K/D

1.36

Entry 1/0Multi 1Util 256AWP 3Pistol 2

Bentaygaaaa

L73

19/18/6 · 2051 dmg

ADR

89

HS%

53

K/D

1.06

Entry 2/0Multi 1Util 128Pistol 1

tokushiro

L93

18/18/6 · 2002 dmg

ADR

87

HS%

44

K/D

1.00

Entry 5/0Util 53Pistol 1

4URWANBEK

L63

11/16/4 · 1611 dmg

ADR

70

HS%

36

K/D

0.69

Util 145AWP 1Pistol 1

BF13's team

7 · 3

Senpai_J

3

24/18/3 · 2246 dmg

ADR

98

HS%

42

K/D

1.33

Entry 3/0Multi 3Util 56AWP 11Pistol 3

BF13

L93

16/17/5 · 1707 dmg

ADR

74

HS%

56

K/D

0.94

Entry 1/0Util 227Pistol 1
K/D -15%HS % +40%

kasimovll

L72

15/21/8 · 2214 dmg

ADR

96

HS%

47

K/D

0.71

Entry 2/0Multi 1Util 72AWP 1Pistol 2

ATLas_H

1

12/19/3 · 1393 dmg

ADR

61

HS%

58

K/D

0.63

Entry 4/0Util 75Pistol 1
K/D -27%ADR -16%HS % +14%

muad1b

L101

11/20/3 · 1225 dmg

ADR

53

HS%

27

K/D

0.55

Util 78AWP 1Pistol 1

Half-by-half

First half

5 · 7

Second half

8 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.