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edymaxx16's team

2

41 kills · 5 players

de_dust2 · 24 min

15 rounds · 2026-04-24

Europe 5v5 Queue

Winner · auezab1v's team

13

70 kills · 5 players

Top fragger

Sbx-_

18 kills

Top impact

Sbx-_

112 ADR

Util damage

HaHaHaEcila

132 HP

Weak spots this match

vs lifetime baseline
  • Sbx-_

    HS % 22% (avg 37%)

    -41%
  • auezab1v

    K/D 0.73 (avg 1.07)

    -32%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

edymaxx16's team

2 · 0

JJohndoe

1

13/14/4 · 1642 dmg

ADR

110

HS%

31

K/D

0.93

Entry 1/0Multi 2Util 51AWP 2Pistol 1

edymaxx16

9/14/1 · 805 dmg

ADR

54

HS%

22

K/D

0.64

Multi 1Util 30AWP 2Pistol 2

sandor4k

1

9/13/1 · 966 dmg

ADR

64

HS%

56

K/D

0.69

Util 61Pistol 2

Muhry

8/14/2 · 1095 dmg

ADR

73

HS%

38

K/D

0.57

Entry 2/0Util 90AWP 4Pistol 1

MuriGayHomo

2/15/3 · 518 dmg

ADR

35

HS%

50

K/D

0.13

Util 4Pistol 1

auezab1v's team

10 · 3

Sbx-_

4

18/9/5 · 1681 dmg

ADR

112

HS%

22

K/D

2.00

Entry 2/0Multi 2Util 96AWP 4
HS % -41%K/D +104%ADR +35%

he4t24

L63

18/4/1 · 1516 dmg

ADR

101

HS%

11

K/D

4.50

Entry 3/0Multi 1Util 36AWP 7Pistol 3

TaLaNuu4

2

15/6/4 · 1529 dmg

ADR

102

HS%

67

K/D

2.50

Entry 3/0Util 48AWP 1Pistol 4

HaHaHaEcila

3

11/11/4 · 1187 dmg

ADR

79

HS%

73

K/D

1.00

Entry 2/0Util 132Pistol 3

auezab1v

L31

8/11/10 · 1145 dmg

ADR

76

HS%

62

K/D

0.73

Entry 2/0Pistol 1
K/D -32%HS % +55%

Half-by-half

First half

2 · 10

Second half

0 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.