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Winner · MOHPELE's team

13

81 kills · 5 players

de_mirage · 37 min

21 rounds · 2026-05-21

Europe 5v5 Queue

2028's team

8

66 kills · 5 players

Top fragger

-Lip

25 kills

Top impact

-Lip

127 ADR

Util damage

MOHPELE

91 HP

Weak spots this match

vs lifetime baseline
  • zajjan

    K/D 0.76 (avg 1.13)

    -33%
  • zajjan

    ADR 58 (avg 84)

    -31%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

MOHPELE's team

9 · 4

-Lip

L104

25/11/4 · 2662 dmg

ADR

127

HS%

76

K/D

2.27

Entry 3/0Multi 2Util 47Pistol 3

Nacho

3

18/9/5 · 1787 dmg

ADR

85

HS%

39

K/D

2.00

Entry 2/0Multi 1Util 55Pistol 3

gap_

L104

17/13/7 · 1851 dmg

ADR

88

HS%

71

K/D

1.31

Entry 1/0Multi 1Util 49AWP 3Pistol 6
HS % +54%K/D +24%

w1s3man

L101

12/15/1 · 1257 dmg

ADR

60

HS%

58

K/D

0.80

Entry 2/0Multi 1Util 47Pistol 2

MOHPELE

L101

9/18/3 · 1078 dmg

ADR

51

HS%

22

K/D

0.50

Entry 1/0Util 91AWP 3Pistol 1

2028's team

3 · 5

vladdok

L103

18/15/2 · 1633 dmg

ADR

78

HS%

33

K/D

1.20

Entry 3/0Multi 3Util 41

sovtier

L10

15/16/2 · 1556 dmg

ADR

74

HS%

53

K/D

0.94

Entry 3/0Util 34AWP 2Pistol 3

zajjan

L103

13/17/1 · 1215 dmg

ADR

58

HS%

54

K/D

0.76

Entry 4/0Util 39Pistol 5
K/D -33%ADR -31%HS % +15%

2028

L102

12/16/4 · 1508 dmg

ADR

72

HS%

67

K/D

0.75

Entry 1/0Multi 1Util 8Pistol 3

ZOORTA

L9

8/17/11 · 1680 dmg

ADR

80

HS%

50

K/D

0.47

Entry 1/0Util 67Pistol 2

Half-by-half

First half

9 · 3

Second half

4 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.