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Milxie's team

0

104 kills · 5 players

de_mirage · 50 min

1 rounds · 2024-02-05

COMPETITIVE 5V5

Winner · Mitareee's team

1

112 kills · 5 players

Top fragger

KazukiSama

32 kills

Top impact

KazukiSama

0 ADR

Util damage

KazukiSama

0 HP

Weak spots this match

vs lifetime baseline
  • Milxie

    ADR 0 (avg 63)

    -100%
  • buyna21

    ADR 0 (avg 87)

    -100%
  • xSicarioxx

    ADR 0 (avg 77)

    -100%
  • GaeelAld

    ADR 0 (avg 78)

    -100%
  • Fhyrx

    ADR 0 (avg 74)

    -100%
  • Comfor1

    ADR 0 (avg 84)

    -100%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Milxie's team

3 · 9 · OT 2

KazukiSama

L32

32/25/3 · 0 dmg

ADR

0

HS%

59

K/D

1.28

Multi 3
K/D +41%

Milxie

L56

27/20/8 · 0 dmg

ADR

0

HS%

48

K/D

1.35

Multi 3
ADR -100%K/D +59%HS % +14%

buyna21

L11

18/20/6 · 0 dmg

ADR

0

HS%

22

K/D

0.90

ADR -100%HS % -45%

xSicarioxx

L11

15/23/5 · 0 dmg

ADR

0

HS%

33

K/D

0.65

ADR -100%K/D -22%

GaeelAld

L14

12/24/2 · 0 dmg

ADR

0

HS%

58

K/D

0.50

Multi 1
ADR -100%K/D -49%HS % +18%

Mitareee's team

9 · 3 · OT 4

Mitareee

L25

27/23/3 · 0 dmg

ADR

0

HS%

26

K/D

1.17

Multi 4
HS % -45%

wilkurt

L44

27/19/6 · 0 dmg

ADR

0

HS%

37

K/D

1.42

Multi 2
HS % -12%K/D +54%

fyru

L23

21/21/10 · 0 dmg

ADR

0

HS%

43

K/D

1.00

Multi 2
K/D +10%

Fhyrx

L12

21/22/8 · 0 dmg

ADR

0

HS%

24

K/D

0.95

ADR -100%HS % -45%

Comfor1

L22

16/19/6 · 0 dmg

ADR

0

HS%

38

K/D

0.84

ADR -100%K/D -28%HS % +9%

Half-by-half

First half

3 · 9

Second half

9 · 3

Overtime

2 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.