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Lord_Salazar's team

10

72 kills · 5 players

de_ancient · 43 min

23 rounds · 2026-04-25

South America 5V5 Queue

Winner · RKZ_pro's team

13

91 kills · 5 players

Top fragger

LOBIANCO

27 kills

Top impact

LOBIANCO

118 ADR

Util damage

bolandoom

303 HP

Weak spots this match

vs lifetime baseline
  • ppassarini

    HS % 0% (avg 47%)

    -100%
  • ppassarini

    K/D 0.39 (avg 0.75)

    -48%
  • do_pe

    K/D 0.78 (avg 1.14)

    -32%
  • ppassarini

    ADR 46 (avg 55)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Lord_Salazar's team

7 · 3

bolandoom

4

23/19/0 · 2181 dmg

ADR

95

HS%

26

K/D

1.21

Entry 2/0Multi 3Util 303Pistol 2

Lord_Salazar

1

15/21/5 · 1733 dmg

ADR

75

HS%

20

K/D

0.71

Entry 4/0Util 30

do_pe

3

14/18/9 · 2142 dmg

ADR

93

HS%

64

K/D

0.78

Entry 2/0Multi 1Util 106AWP 1Pistol 6
K/D -32%HS % +36%ADR +11%

drlingshu

2

13/17/6 · 1543 dmg

ADR

67

HS%

38

K/D

0.76

Util 57Pistol 3

ppassarini

7/18/4 · 1057 dmg

ADR

46

HS%

0

K/D

0.39

Util 27
HS % -100%K/D -48%

RKZ_pro's team

5 · 8

LOBIANCO

7

27/13/6 · 2709 dmg

ADR

118

HS%

48

K/D

2.08

Entry 4/0Multi 3Util 44Pistol 4

RKZ_pro

3

21/13/3 · 1933 dmg

ADR

84

HS%

43

K/D

1.62

Entry 5/0Multi 2Util 105Pistol 1

Galegoo

2

21/14/5 · 2002 dmg

ADR

87

HS%

52

K/D

1.50

Entry 1/0Util 53Pistol 2

haracs_

1

13/15/11 · 1974 dmg

ADR

86

HS%

62

K/D

0.87

Entry 5/0Util 144Pistol 1

Stuntman213

9/17/7 · 1173 dmg

ADR

51

HS%

33

K/D

0.53

Util 94

Half-by-half

First half

7 · 5

Second half

3 · 8

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.