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Winner · Morphin's team

13

70 kills · 5 players

de_overpass · 30 min

15 rounds · 2026-05-12

Europe 5v5 Queue

iReaL10's team

2

50 kills · 5 players

Top fragger

jAKONDA-

20 kills

Top impact

jAKONDA-

145 ADR

Util damage

youngwunna

106 HP

Weak spots this match

vs lifetime baseline
  • iReaL10

    HS % 10% (avg 51%)

    -80%
  • -nade--

    K/D 0.71 (avg 1.00)

    -29%
  • iReaL10

    K/D 0.83 (avg 1.11)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Morphin's team

10 · 3

jAKONDA-

L83

20/7/6 · 2167 dmg

ADR

145

HS%

60

K/D

2.86

Entry 1/0Multi 2Util 10Pistol 4

Morphin

L83

15/10/0 · 989 dmg

ADR

66

HS%

53

K/D

1.50

Entry 3/0Multi 2Util 53AWP 1Pistol 4

Skrybleoo

L93

14/11/1 · 1208 dmg

ADR

81

HS%

57

K/D

1.27

Entry 3/0Multi 1Pistol 3

youngwunna

L83

13/12/5 · 1503 dmg

ADR

100

HS%

54

K/D

1.08

Multi 1Util 106Pistol 1

Kiilmar

L81

8/11/9 · 1279 dmg

ADR

85

HS%

25

K/D

0.73

Entry 1/0Multi 1Util 43Pistol 1

iReaL10's team

2 · 0

Vildemar

L91

14/15/6 · 1800 dmg

ADR

120

HS%

36

K/D

0.93

Entry 3/0Multi 1Util 60Pistol 2

SadoTi

L81

11/16/3 · 980 dmg

ADR

65

HS%

64

K/D

0.69

Entry 2/0AWP 1Pistol 4

-nade--

L8

10/14/5 · 1256 dmg

ADR

84

HS%

40

K/D

0.71

AWP 1Pistol 5
K/D -29%HS % -9%ADR +9%

iReaL10

L8

10/12/2 · 1066 dmg

ADR

71

HS%

10

K/D

0.83

Entry 1/0Util 44AWP 3
HS % -80%K/D -25%

_T0TA_

L9

5/14/4 · 714 dmg

ADR

48

HS%

20

K/D

0.36

Entry 1/0Util 51

Half-by-half

First half

10 · 2

Second half

3 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.