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Winner · s0reN_'s team

13

89 kills · 5 players

de_overpass · 40 min

23 rounds · 2026-05-19

Europe 5v5 Queue

Canovas's team

10

75 kills · 5 players

Top fragger

DNStw-

25 kills

Top impact

s0reN_

101 ADR

Util damage

CycIone2Caca

109 HP

Weak spots this match

vs lifetime baseline
  • JACKWW

    K/D 0.58 (avg 1.15)

    -50%
  • Canovas

    K/D 0.68 (avg 1.06)

    -36%
  • JACKWW

    ADR 62 (avg 80)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

s0reN_'s team

8 · 5

wezix

L102

23/16/5 · 2135 dmg

ADR

93

HS%

61

K/D

1.44

Entry 5/0Multi 2Pistol 5

s0reN_

L103

20/14/8 · 2323 dmg

ADR

101

HS%

35

K/D

1.43

Entry 2/0Multi 1Util 73AWP 7Pistol 5

CycIone2Caca

L104

19/14/4 · 2024 dmg

ADR

88

HS%

63

K/D

1.36

Entry 4/0Multi 1Util 109Pistol 6

Kleansi

L102

17/16/3 · 1829 dmg

ADR

80

HS%

59

K/D

1.06

Entry 3/0Util 16Pistol 2

mat47a

L102

10/16/6 · 1487 dmg

ADR

65

HS%

20

K/D

0.62

Entry 1/0Pistol 1

Canovas's team

4 · 6

DNStw-

L104

25/16/2 · 1959 dmg

ADR

85

HS%

48

K/D

1.56

Entry 2/0Multi 2Util 63AWP 3Pistol 2

Canovas

L101

13/19/6 · 1874 dmg

ADR

82

HS%

85

K/D

0.68

Entry 1/0Multi 1Util 71Pistol 4
K/D -36%HS % +85%ADR +10%

-msk1NNNN-

L101

13/20/8 · 1420 dmg

ADR

62

HS%

54

K/D

0.65

Entry 4/0Multi 1Util 19Pistol 3

drifking

L102

13/16/4 · 1532 dmg

ADR

67

HS%

38

K/D

0.81

Util 92Pistol 2

JACKWW

L102

11/19/5 · 1426 dmg

ADR

62

HS%

55

K/D

0.58

Entry 1/0Util 103
K/D -50%ADR -22%HS % +25%

Half-by-half

First half

8 · 4

Second half

5 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.