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Future409's team

7

67 kills · 5 players

de_nuke · 34 min

20 rounds · 2026-05-25

North America 5V5 Queue

Winner · BiZaM-'s team

13

80 kills · 5 players

Top fragger

bloooch

22 kills

Top impact

_Vice

106 ADR

Util damage

_Vice

183 HP

Weak spots this match

vs lifetime baseline
  • Future409

    K/D 0.35 (avg 0.88)

    -60%
  • Future409

    ADR 33 (avg 66)

    -50%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Future409's team

6 · 1

rcrdavis14

L102

18/16/3 · 2002 dmg

ADR

100

HS%

56

K/D

1.12

Entry 4/0Util 76Pistol 4

TheMurMan

L62

17/14/3 · 1708 dmg

ADR

85

HS%

59

K/D

1.21

Entry 1/0Multi 1Util 2Pistol 7

Broozkej

L101

14/16/3 · 1521 dmg

ADR

76

HS%

71

K/D

0.88

Entry 1/0Util 3Pistol 2

brqeden

L101

12/17/3 · 1437 dmg

ADR

72

HS%

67

K/D

0.71

Entry 2/0Util 9Pistol 1

Future409

L41

6/17/4 · 654 dmg

ADR

33

HS%

67

K/D

0.35

Util 28Pistol 1
K/D -60%ADR -50%HS % +72%

BiZaM-'s team

6 · 7

bloooch

L95

22/13/0 · 2035 dmg

ADR

102

HS%

59

K/D

1.69

Entry 3/0Multi 1Util 9Pistol 5

BiZaM-

L62

17/13/1 · 1207 dmg

ADR

60

HS%

47

K/D

1.31

Entry 1/0AWP 1Pistol 5

_Vice

L101

15/15/7 · 2114 dmg

ADR

106

HS%

67

K/D

1.00

Entry 2/0Util 183Pistol 4

whiff5

L91

13/14/7 · 1496 dmg

ADR

75

HS%

31

K/D

0.93

Entry 1/0Multi 1Util 63AWP 5Pistol 5

Hazardx-

L94

13/15/4 · 1561 dmg

ADR

78

HS%

46

K/D

0.87

Entry 5/0Multi 1Util 34

Half-by-half

First half

6 · 6

Second half

1 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.