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Reyxo's team

10

77 kills · 5 players

de_mirage · 40 min

23 rounds · 2026-05-24

Europe 5v5 Queue

Winner · zabmeister's team

13

86 kills · 5 players

Top fragger

meKapLann

22 kills

Top impact

meKapLann

101 ADR

Util damage

Reyxo

150 HP

Weak spots this match

vs lifetime baseline
  • Michax543

    K/D 0.88 (avg 1.09)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Reyxo's team

8 · 2

Sylsk

L62

20/17/8 · 1733 dmg

ADR

75

HS%

25

K/D

1.18

Entry 2/0Multi 2Util 114AWP 2

Reyxo

L84

19/16/7 · 2033 dmg

ADR

88

HS%

37

K/D

1.19

Entry 2/0Multi 2Util 150AWP 5Pistol 1

Michax543

L83

15/17/6 · 1903 dmg

ADR

83

HS%

40

K/D

0.88

Entry 2/0Multi 3Util 98AWP 2Pistol 3
K/D -19%HS % -13%

Maxoulp

L8

13/18/3 · 1474 dmg

ADR

64

HS%

69

K/D

0.72

Entry 2/0Multi 1AWP 2Pistol 2

jkbinhoo

L71

10/18/3 · 1052 dmg

ADR

46

HS%

50

K/D

0.56

Entry 1/0Util 25Pistol 3

zabmeister's team

4 · 9

meKapLann

L85

22/12/2 · 2330 dmg

ADR

101

HS%

59

K/D

1.83

Entry 3/0Multi 1Util 144AWP 4Pistol 3

Ev0lV3R

L84

21/13/4 · 2014 dmg

ADR

88

HS%

33

K/D

1.62

Entry 1/0Multi 2Util 40AWP 2Pistol 4

zabmeister

L92

15/19/8 · 2027 dmg

ADR

88

HS%

33

K/D

0.79

Entry 6/0Util 113Pistol 1

slappi

L91

15/18/4 · 1756 dmg

ADR

76

HS%

67

K/D

0.83

Entry 4/0Util 10AWP 2Pistol 3

Qushiboom

L41

13/15/1 · 1231 dmg

ADR

54

HS%

38

K/D

0.87

Multi 1Util 30
ADR -15%K/D +12%

Half-by-half

First half

8 · 4

Second half

2 · 9

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.