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jTz1's team

11

88 kills · 5 players

de_nuke · 41 min

24 rounds · 2026-06-15

South America 5V5 Queue

Winner · EIijah's team

13

87 kills · 5 players

Top fragger

killben

22 kills

Top impact

chinoo11

93 ADR

Util damage

-9Leo

191 HP

Weak spots this match

vs lifetime baseline
  • brujaavln

    K/D 0.83 (avg 1.22)

    -32%
  • jTz1

    K/D 0.94 (avg 1.13)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

jTz1's team

5 · 6

killben

L72

22/14/2 · 2071 dmg

ADR

86

HS%

68

K/D

1.57

Entry 4/0Multi 1AWP 2Pistol 4
K/D +64%HS % +36%

cCcAaAnNnEeE

L104

20/20/6 · 2200 dmg

ADR

92

HS%

50

K/D

1.00

Entry 3/0Multi 2Util 105AWP 3Pistol 6

ramagans

L81

19/19/8 · 2011 dmg

ADR

84

HS%

42

K/D

1.00

Entry 4/0Multi 1Util 111Pistol 5

jTz1

L83

15/16/3 · 1862 dmg

ADR

78

HS%

47

K/D

0.94

Entry 4/0Multi 1Util 95Pistol 1
K/D -17%

Joaco7T

L61

12/19/8 · 1499 dmg

ADR

63

HS%

42

K/D

0.63

Entry 1/0Util 20AWP 1Pistol 1

EIijah's team

7 · 6

chinoo11

L83

19/19/6 · 2228 dmg

ADR

93

HS%

63

K/D

1.00

Entry 3/0Multi 1Util 136Pistol 4

EIijah

L101

18/19/4 · 2034 dmg

ADR

85

HS%

33

K/D

0.95

Multi 1Util 58Pistol 4

-9Leo

L45

18/17/7 · 2096 dmg

ADR

87

HS%

67

K/D

1.06

Entry 2/0Multi 1Util 191Pistol 5

F0UNDER

L81

17/17/3 · 1506 dmg

ADR

63

HS%

41

K/D

1.00

Entry 2/0Util 1AWP 8Pistol 2

brujaavln

L73

15/18/6 · 1776 dmg

ADR

74

HS%

67

K/D

0.83

Entry 1/0Util 112Pistol 2
K/D -32%HS % +40%

Half-by-half

First half

5 · 7

Second half

6 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.