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Winner · yogurasan's team

13

76 kills · 5 players

de_dust2 · 29 min

18 rounds · 2026-05-28

Europe 5v5 Queue

lxzxrvs's team

5

51 kills · 5 players

Top fragger

makihand

23 kills

Top impact

makihand

136 ADR

Util damage

topa-666

113 HP

Weak spots this match

vs lifetime baseline
  • Tyrannical

    K/D 0.53 (avg 1.04)

    -49%
  • Tyrannical

    ADR 54 (avg 82)

    -33%
  • Tyrannical

    HS % 50% (avg 64%)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

yogurasan's team

8 · 5

makihand

L103

23/13/6 · 2448 dmg

ADR

136

HS%

43

K/D

1.77

Entry 2/0Multi 1AWP 5Pistol 3

yogurasan

L102

16/12/5 · 1545 dmg

ADR

86

HS%

50

K/D

1.33

Entry 1/0Multi 1Util 54AWP 4Pistol 2

topa-666

L103

13/11/3 · 1404 dmg

ADR

78

HS%

23

K/D

1.18

Entry 2/0Util 113AWP 2Pistol 3

limpoqwe

1

12/7/3 · 1152 dmg

ADR

64

HS%

33

K/D

1.71

Entry 1/0Util 62AWP 2Pistol 2

Kyjiunar

L104

12/8/3 · 1254 dmg

ADR

70

HS%

58

K/D

1.50

Entry 5/0Util 8AWP 9Pistol 2

lxzxrvs's team

4 · 1

ODIUMamor

L102

15/14/2 · 1488 dmg

ADR

83

HS%

40

K/D

1.07

Entry 1/0Util 42Pistol 2

1553Bulgar

10/17/5 · 1329 dmg

ADR

74

HS%

60

K/D

0.59

Entry 1/0Multi 1Util 39AWP 3Pistol 1

spectra911

L102

10/13/3 · 1113 dmg

ADR

62

HS%

60

K/D

0.77

Entry 3/0Util 3AWP 6Pistol 4

lxzxrvs

L101

8/17/4 · 729 dmg

ADR

41

HS%

62

K/D

0.47

Multi 1Util 6AWP 1Pistol 2

Tyrannical

L10

8/15/4 · 980 dmg

ADR

54

HS%

50

K/D

0.53

Entry 2/0Util 11AWP 4Pistol 1
K/D -49%ADR -33%

Half-by-half

First half

8 · 4

Second half

5 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.