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Winner · SUK001's team

13

92 kills · 5 players

de_cache · 41 min

23 rounds · 2026-06-05

Middle East 5v5 Queue

LeanNDab's team

10

75 kills · 5 players

Top fragger

SUK001

21 kills

Top impact

waqee0017

109 ADR

Util damage

PHORTU

324 HP

Weak spots this match

vs lifetime baseline
  • PHORTU

    HS % 18% (avg 37%)

    -51%
  • beaulo69

    HS % 29% (avg 47%)

    -38%
  • PHORTU

    K/D 0.61 (avg 0.88)

    -31%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

SUK001's team

8 · 5

SUK001

L43

21/17/4 · 1919 dmg

ADR

83

HS%

76

K/D

1.24

Entry 4/0Multi 1Util 10AWP 3Pistol 5

POTATOBHAI

L72

21/18/9 · 2466 dmg

ADR

107

HS%

43

K/D

1.17

Entry 8/0Multi 1Util 129Pistol 3

D3V1Lo

L65

21/15/2 · 2124 dmg

ADR

92

HS%

48

K/D

1.40

Entry 2/0Multi 1Util 224AWP 8Pistol 5

beaulo69

L22

17/16/3 · 1544 dmg

ADR

67

HS%

29

K/D

1.06

Entry 1/0Util 164Pistol 4
HS % -38%K/D +45%

beaulo_1

L51

12/16/9 · 1378 dmg

ADR

60

HS%

50

K/D

0.75

Util 11Pistol 3

LeanNDab's team

4 · 6

LeanNDab

L33

21/16/1 · 1772 dmg

ADR

77

HS%

38

K/D

1.31

Entry 1/0Multi 2Util 7AWP 8Pistol 4

waqee0017

L53

19/19/6 · 2510 dmg

ADR

109

HS%

42

K/D

1.00

Entry 2/0Multi 1Util 170Pistol 3

MeGustaR

L62

16/20/5 · 1718 dmg

ADR

75

HS%

31

K/D

0.80

Entry 3/0Multi 1Util 45AWP 2Pistol 1

PHORTU

2

11/18/7 · 1819 dmg

ADR

79

HS%

18

K/D

0.61

Multi 2Util 324AWP 5
HS % -51%K/D -31%

MZPadora

L3

8/12/4 · 954 dmg

ADR

42

HS%

50

K/D

0.67

Entry 2/0Util 1

Half-by-half

First half

8 · 4

Second half

5 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.