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-Jazzy's team

10

78 kills · 5 players

de_ancient · 37 min

23 rounds · 2026-05-29

Europe 5v5 Queue

Winner · Urgunenok's team

13

77 kills · 5 players

Top fragger

97redos

26 kills

Top impact

97redos

96 ADR

Util damage

Bonifaciy09

256 HP

Weak spots this match

vs lifetime baseline
  • Trquble

    ADR 55 (avg 79)

    -31%
  • Trquble

    K/D 0.87 (avg 1.22)

    -29%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

-Jazzy's team

7 · 3

frels1

L92

21/14/2 · 1896 dmg

ADR

82

HS%

24

K/D

1.50

Entry 7/0Util 22AWP 10Pistol 1

Bonifaciy09

L105

17/16/5 · 1966 dmg

ADR

86

HS%

65

K/D

1.06

Entry 1/0Util 256Pistol 3

Frow4s

L101

14/16/4 · 1805 dmg

ADR

79

HS%

71

K/D

0.88

Entry 2/0Util 83Pistol 2

Trquble

L10

13/15/1 · 1266 dmg

ADR

55

HS%

62

K/D

0.87

Util 25Pistol 4
ADR -31%K/D -29%HS % +51%

-Jazzy

L102

13/18/3 · 1750 dmg

ADR

76

HS%

69

K/D

0.72

Entry 1/0Util 95AWP 1Pistol 1

Urgunenok's team

5 · 8

97redos

L107

26/15/2 · 2214 dmg

ADR

96

HS%

50

K/D

1.73

Entry 4/0Multi 2Util 133AWP 2Pistol 1

DraCK

L101

15/15/3 · 1771 dmg

ADR

77

HS%

67

K/D

1.00

Entry 2/0Multi 1Util 94AWP 2Pistol 7

GenvoldDDD

L101

14/19/8 · 2106 dmg

ADR

92

HS%

71

K/D

0.74

Entry 2/0Multi 1Util 78

Urgunenok

L102

12/16/4 · 1472 dmg

ADR

64

HS%

58

K/D

0.75

Entry 2/0Util 226

spla1tez

L102

10/14/5 · 1169 dmg

ADR

51

HS%

40

K/D

0.71

Entry 2/0Util 49AWP 4Pistol 2

Half-by-half

First half

7 · 5

Second half

3 · 8

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.