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Winner · barsiikkk's team

13

81 kills · 5 players

de_ancient · 32 min

19 rounds · 2026-06-11

Europe 5v5 Queue

Skraatz-R's team

6

57 kills · 5 players

Top fragger

-Sasuke

23 kills

Top impact

PerchikIluha

110 ADR

Util damage

PerchikIluha

251 HP

Weak spots this match

vs lifetime baseline
  • -GaDz

    K/D 0.67 (avg 1.07)

    -37%
  • -GaDz

    ADR 57 (avg 80)

    -29%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

barsiikkk's team

8 · 5

-Sasuke

L106

23/7/3 · 1900 dmg

ADR

100

HS%

52

K/D

3.29

Multi 2Pistol 3
K/D +207%ADR +31%

Tubjik

L93

20/11/2 · 2065 dmg

ADR

109

HS%

40

K/D

1.82

Entry 4/0Util 172AWP 1Pistol 4

PerchikIluha

L102

17/10/5 · 2093 dmg

ADR

110

HS%

47

K/D

1.70

Entry 2/0Multi 1Util 251AWP 2Pistol 1
HS % -10%K/D +43%ADR +36%

Klubni4ka69

L102

13/12/4 · 1419 dmg

ADR

75

HS%

62

K/D

1.08

Entry 3/0Multi 1Util 106Pistol 3
ADR -14%K/D -11%HS % +15%

barsiikkk

L10

8/17/5 · 1100 dmg

ADR

58

HS%

62

K/D

0.47

Entry 3/0Util 41

Skraatz-R's team

4 · 2

sniitker

L102

16/17/5 · 1907 dmg

ADR

100

HS%

75

K/D

0.94

Multi 2Util 31Pistol 4

Lexdrones

L101

11/18/1 · 1306 dmg

ADR

69

HS%

55

K/D

0.61

Entry 2/0Multi 1Util 45AWP 6Pistol 2

-Hougaard

L82

11/14/4 · 1077 dmg

ADR

57

HS%

73

K/D

0.79

Multi 1Pistol 3

-GaDz

L101

10/15/3 · 1082 dmg

ADR

57

HS%

50

K/D

0.67

Entry 1/0Multi 2AWP 2Pistol 5
K/D -37%ADR -29%

Skraatz-R

L10

9/17/6 · 1220 dmg

ADR

64

HS%

89

K/D

0.53

Entry 4/0Util 166Pistol 2

Half-by-half

First half

8 · 4

Second half

5 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.