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Winner · R3ach-'s team

1

87 kills · 5 players

de_ancient · 43 min

1 rounds · 2023-11-18

COMPETITIVE 5v5

yecuken's team

0

90 kills · 5 players

Top fragger

Hustler8-

23 kills

Top impact

YVAJlLAEMIY

0 ADR

Util damage

YVAJlLAEMIY

0 HP

Weak spots this match

vs lifetime baseline
  • Papatronic05

    ADR 0 (avg 88)

    -100%
  • 1TH4PPENS

    ADR 0 (avg 79)

    -100%
  • shax25

    ADR 0 (avg 83)

    -100%
  • yecuken

    ADR 0 (avg 75)

    -100%
  • Papatronic05

    K/D 0.73 (avg 1.29)

    -43%
  • 1TH4PPENS

    K/D 0.88 (avg 1.15)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

R3ach-'s team

8 · 5

YVAJlLAEMIY

L103

22/16/5 · 0 dmg

ADR

0

HS%

36

K/D

1.38

Multi 1

R3ach-

L103

20/19/10 · 0 dmg

ADR

0

HS%

40

K/D

1.05

Multi 2

Papatronic05

L101

16/22/5 · 0 dmg

ADR

0

HS%

44

K/D

0.73

Multi 1
ADR -100%K/D -43%

1TH4PPENS

L102

15/17/8 · 0 dmg

ADR

0

HS%

47

K/D

0.88

ADR -100%K/D -23%

shax25

L104

14/17/5 · 0 dmg

ADR

0

HS%

43

K/D

0.82

Multi 1
ADR -100%K/D -20%

yecuken's team

4 · 7

Hustler8-

L102

23/17/4 · 0 dmg

ADR

0

HS%

30

K/D

1.35

Multi 3

yecuken

L103

22/17/5 · 0 dmg

ADR

0

HS%

55

K/D

1.29

Multi 2
ADR -100%K/D +11%

CyberPlayer

L102

16/17/6 · 0 dmg

ADR

0

HS%

44

K/D

0.94

g0e1

L103

15/19/4 · 0 dmg

ADR

0

HS%

53

K/D

0.79

Aversion

L101

14/17/6 · 0 dmg

ADR

0

HS%

64

K/D

0.82

Multi 1

Half-by-half

First half

8 · 4

Second half

5 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.