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fANdrAq-'s team

6

58 kills · 5 players

de_inferno · 30 min

19 rounds · 2026-05-07

Europe 5v5 Queue

Winner · Wejss's team

13

81 kills · 5 players

Top fragger

0ZwK0

18 kills

Top impact

Aspenn_

98 ADR

Util damage

Aspenn_

616 HP

Weak spots this match

vs lifetime baseline
  • fANdrAq-

    HS % 33% (avg 49%)

    -33%
  • fANdrAq-

    K/D 0.80 (avg 1.16)

    -31%
  • jacinth

    K/D 0.86 (avg 1.11)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

fANdrAq-'s team

4 · 2

Aspenn_

L103

14/18/6 · 1863 dmg

ADR

98

HS%

71

K/D

0.78

Entry 2/0Multi 1Util 616Pistol 5

fANdrAq-

L102

12/15/4 · 1425 dmg

ADR

75

HS%

33

K/D

0.80

Entry 2/0Multi 1Util 254AWP 1Pistol 2
HS % -33%K/D -31%

jacinth

L9

12/14/4 · 1257 dmg

ADR

66

HS%

42

K/D

0.86

Entry 2/0Util 148AWP 3Pistol 3
K/D -23%ADR -14%HS % +14%

-ASD----

L9

11/18/3 · 1377 dmg

ADR

73

HS%

64

K/D

0.61

Entry 1/0Util 87Pistol 1

Na0_AK

L81

9/17/3 · 1020 dmg

ADR

54

HS%

67

K/D

0.53

Entry 1/0Util 110Pistol 3

Wejss's team

8 · 5

0ZwK0

3

18/10/3 · 1765 dmg

ADR

93

HS%

67

K/D

1.80

Entry 2/0Multi 2Pistol 2

trickshs

L93

16/13/2 · 1584 dmg

ADR

83

HS%

38

K/D

1.23

Entry 4/0AWP 10Pistol 1

Rodolino

L94

16/12/4 · 1730 dmg

ADR

91

HS%

62

K/D

1.33

Entry 4/0Util 29AWP 2Pistol 5

s0Nyaaa

L93

16/11/5 · 1706 dmg

ADR

90

HS%

56

K/D

1.45

Entry 1/0Multi 2Util 139Pistol 4

Wejss

L9

15/12/7 · 1844 dmg

ADR

97

HS%

60

K/D

1.25

Multi 1Util 328Pistol 3
HS % +30%ADR +19%

Half-by-half

First half

4 · 8

Second half

2 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.