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G0R3SH's team

19

141 kills · 5 players

de_nuke · 79 min

41 rounds · 2026-05-15

Europe 5v5 Queue

Winner · Ripel0's team

22

151 kills · 5 players

Top fragger

JaskiGZ

41 kills

Top impact

JaskiGZ

104 ADR

Util damage

_Akiles_

339 HP

Weak spots this match

vs lifetime baseline
  • hexxx0

    K/D 0.97 (avg 1.16)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

G0R3SH's team

5 · 7 · OT 7

_SSD_

L62

36/33/10 · 4084 dmg

ADR

100

HS%

53

K/D

1.09

Entry 8/0Multi 1Util 50Pistol 5
ADR +39%K/D +14%

G0R3SH

L75

30/31/5 · 2827 dmg

ADR

69

HS%

47

K/D

0.97

Entry 4/0Multi 1Util 88AWP 8Pistol 4

hexxx0

L103

30/31/11 · 3294 dmg

ADR

80

HS%

53

K/D

0.97

Entry 10/0Util 257Pistol 3
K/D -16%ADR -11%

S1oN34

L86

28/33/7 · 2967 dmg

ADR

72

HS%

46

K/D

0.85

Entry 2/0Multi 3Util 118
K/D -11%

Ded_Mraz

L83

17/29/6 · 2167 dmg

ADR

53

HS%

65

K/D

0.59

Entry 2/0Multi 1Util 146AWP 1Pistol 1

Ripel0's team

7 · 5 · OT 10

JaskiGZ

6

41/28/9 · 4250 dmg

ADR

104

HS%

46

K/D

1.46

Entry 3/0Multi 5Util 121AWP 1Pistol 6

_Akiles_

7

37/27/9 · 3917 dmg

ADR

96

HS%

49

K/D

1.37

Entry 2/0Multi 4Util 339Pistol 1

kAs-

1

26/30/7 · 2913 dmg

ADR

71

HS%

54

K/D

0.87

Entry 6/0Util 187AWP 4Pistol 4

Merdento

4

24/28/7 · 2639 dmg

ADR

64

HS%

67

K/D

0.86

Entry 1/0Multi 2Util 52

Ripel0

L64

23/32/9 · 2785 dmg

ADR

68

HS%

43

K/D

0.72

Entry 3/0Multi 1Util 144AWP 5Pistol 5

Half-by-half

First half

5 · 7

Second half

7 · 5

Overtime

7 · 10

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.