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Winner · MaTeDiSi67's team

13

91 kills · 5 players

de_ancient · 39 min

24 rounds · 2026-05-30

Europe 5v5 Queue

SpookTruffle's team

11

91 kills · 5 players

Top fragger

Hell_Rage_

28 kills

Top impact

Hell_Rage_

110 ADR

Util damage

Macrubber

265 HP

Weak spots this match

vs lifetime baseline
  • Leg1tBeat

    K/D 0.89 (avg 1.29)

    -31%
  • Leg1tBeat

    HS % 38% (avg 46%)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

MaTeDiSi67's team

8 · 5

MaTeDiSi67

L82

24/16/9 · 2300 dmg

ADR

96

HS%

54

K/D

1.50

Entry 3/0Multi 2Util 192Pistol 5

ALMIND_GG

L85

19/21/7 · 2026 dmg

ADR

84

HS%

53

K/D

0.90

Entry 2/0Multi 1Util 67AWP 1Pistol 1

regisen

L82

16/18/8 · 1834 dmg

ADR

76

HS%

44

K/D

0.89

Entry 2/0Multi 1Util 89AWP 4Pistol 3

Denzel667

L81

16/21/6 · 1785 dmg

ADR

74

HS%

62

K/D

0.76

Entry 7/0Util 122Pistol 4

Macrubber

L73

16/15/6 · 1776 dmg

ADR

74

HS%

38

K/D

1.07

Multi 1Util 265AWP 1Pistol 3

SpookTruffle's team

4 · 7

Hell_Rage_

L83

28/18/2 · 2629 dmg

ADR

110

HS%

32

K/D

1.56

Entry 3/0Multi 2Util 73Pistol 7

SpookTruffle

L83

19/19/10 · 2387 dmg

ADR

100

HS%

53

K/D

1.00

Entry 5/0Util 178AWP 1Pistol 2

Leg1tBeat

L81

16/18/7 · 1922 dmg

ADR

80

HS%

38

K/D

0.89

Entry 1/0Util 66Pistol 4
K/D -31%HS % -17%

pavliGG

L82

16/18/7 · 1659 dmg

ADR

69

HS%

31

K/D

0.89

Entry 1/0Multi 1Util 175AWP 1Pistol 2

Rogernabo

L82

12/18/6 · 1341 dmg

ADR

56

HS%

67

K/D

0.67

Util 12Pistol 3

Half-by-half

First half

8 · 4

Second half

5 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.