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Winner · titanio's team

13

72 kills · 5 players

de_inferno · 30 min

17 rounds · 2026-05-18

South America 5V5 Queue

rRVIN's team

4

48 kills · 5 players

Top fragger

ZARAMAY18

19 kills

Top impact

ZARAMAY18

109 ADR

Util damage

ZARAMAY18

208 HP

Weak spots this match

vs lifetime baseline
  • nkzpicudao

    K/D 0.87 (avg 1.06)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

titanio's team

9 · 4

ZARAMAY18

L101

19/7/2 · 1849 dmg

ADR

109

HS%

37

K/D

2.71

Entry 2/0Multi 1Util 208Pistol 5

strawdeuS

L102

15/10/3 · 1618 dmg

ADR

95

HS%

53

K/D

1.50

Entry 2/0Multi 1Util 36Pistol 2

_Znk_

L104

15/13/7 · 1575 dmg

ADR

93

HS%

53

K/D

1.15

Entry 3/0Multi 2Util 65Pistol 2

titanio

L102

14/10/3 · 1517 dmg

ADR

89

HS%

57

K/D

1.40

Entry 2/0Util 21Pistol 3

Lukewey

L94

9/9/3 · 1007 dmg

ADR

59

HS%

33

K/D

1.00

Entry 2/0Multi 1Util 100AWP 5Pistol 1

rRVIN's team

3 · 1

nkzpicudao

L10

13/15/0 · 1456 dmg

ADR

86

HS%

62

K/D

0.87

Entry 2/0Multi 2Util 57AWP 4Pistol 1
K/D -18%ADR +11%

rRVIN

L101

11/17/2 · 1393 dmg

ADR

82

HS%

55

K/D

0.65

Entry 2/0Multi 1Util 79Pistol 3

Salvadori

L101

9/15/1 · 924 dmg

ADR

54

HS%

33

K/D

0.60

Entry 1/0Multi 1Util 125AWP 6Pistol 2

chris--

L102

8/13/6 · 1277 dmg

ADR

75

HS%

62

K/D

0.62

Multi 1Util 178Pistol 1

lttt_

L10

7/12/0 · 850 dmg

ADR

50

HS%

86

K/D

0.58

Entry 1/0Util 51AWP 1Pistol 2

Half-by-half

First half

9 · 3

Second half

4 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.