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M4RJ1NAL's team

11

82 kills · 5 players

de_cache · 39 min

24 rounds · 2026-05-13

Europe 5v5 Queue

Winner · Alice_Weidel's team

13

91 kills · 5 players

Top fragger

-BONZO-

28 kills

Top impact

-BONZO-

135 ADR

Util damage

VVicke

175 HP

Weak spots this match

vs lifetime baseline
  • pa1erm01

    K/D 0.67 (avg 1.18)

    -43%
  • pa1erm01

    ADR 58 (avg 80)

    -28%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

M4RJ1NAL's team

4 · 7

VVicke

L103

24/19/5 · 2737 dmg

ADR

114

HS%

46

K/D

1.26

Entry 3/0Multi 3Util 175Pistol 2
K/D -11%ADR +22%

M4RJ1NAL

L103

20/17/4 · 2124 dmg

ADR

89

HS%

45

K/D

1.18

Entry 6/0Multi 3Util 53AWP 7Pistol 3

VEMIRR

L104

15/17/3 · 1428 dmg

ADR

60

HS%

40

K/D

0.88

Entry 2/0Multi 1Util 95Pistol 1

pa1erm01

L10

12/18/7 · 1382 dmg

ADR

58

HS%

58

K/D

0.67

Entry 2/0Util 102Pistol 1
K/D -43%ADR -28%HS % +16%

Crossey

L101

11/21/4 · 1287 dmg

ADR

54

HS%

45

K/D

0.52

Multi 1Util 14Pistol 3

Alice_Weidel's team

8 · 5

-BONZO-

L103

28/15/9 · 3239 dmg

ADR

135

HS%

46

K/D

1.87

Entry 3/0Multi 4Util 144Pistol 6

exqz0

L105

19/14/3 · 1862 dmg

ADR

78

HS%

74

K/D

1.36

Entry 2/0Multi 2Util 45Pistol 6

Alice_Weidel

L102

18/18/8 · 2164 dmg

ADR

90

HS%

33

K/D

1.00

Entry 5/0Multi 1Util 93Pistol 1

RAGERRR

L102

16/17/5 · 1329 dmg

ADR

55

HS%

56

K/D

0.94

Multi 1Util 99Pistol 3

ShadesSeeker

L101

10/19/2 · 1190 dmg

ADR

50

HS%

60

K/D

0.53

Entry 1/0Multi 1Util 143Pistol 2

Half-by-half

First half

4 · 8

Second half

7 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.