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Winner · GodCthulhu's team

13

77 kills · 5 players

de_mirage · 38 min

21 rounds · 2026-05-07

Europe 5v5 Queue

-GOVA-'s team

8

72 kills · 5 players

Top fragger

Wertiii

18 kills

Top impact

Crabbman6

94 ADR

Util damage

GodCthulhu

223 HP

Weak spots this match

vs lifetime baseline
  • GodCthulhu

    HS % 24% (avg 61%)

    -61%
  • -GOVA-

    K/D 0.75 (avg 1.07)

    -30%
  • -GOVA-

    ADR 64 (avg 79)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

GodCthulhu's team

7 · 6

Wertiii

L73

18/18/2 · 1945 dmg

ADR

93

HS%

39

K/D

1.00

Entry 2/0Util 116

GodCthulhu

3

17/16/5 · 1827 dmg

ADR

87

HS%

24

K/D

1.06

Entry 6/0Multi 2Util 223Pistol 1
HS % -61%K/D -14%

Near_67

L54

17/14/6 · 1676 dmg

ADR

80

HS%

24

K/D

1.21

Entry 2/0Multi 1Util 27AWP 2Pistol 1

BonzaiTR

L61

14/12/4 · 1631 dmg

ADR

78

HS%

57

K/D

1.17

Entry 2/0Util 61AWP 1Pistol 1

lunastar

L62

11/12/4 · 1356 dmg

ADR

65

HS%

55

K/D

0.92

Util 78Pistol 2

-GOVA-'s team

5 · 3

Crabbman6

L71

16/15/5 · 1977 dmg

ADR

94

HS%

50

K/D

1.07

Entry 3/0Multi 2Util 16AWP 1Pistol 1

Po6oT9IrA

L73

16/14/2 · 1710 dmg

ADR

81

HS%

75

K/D

1.14

Entry 2/0Multi 2Util 8AWP 1Pistol 6

DELAYexe

L53

16/16/6 · 1682 dmg

ADR

80

HS%

31

K/D

1.00

Util 190Pistol 3

Lill_V

12/16/4 · 1251 dmg

ADR

60

HS%

50

K/D

0.75

Entry 2/0Util 22Pistol 4

-GOVA-

L71

12/16/3 · 1343 dmg

ADR

64

HS%

50

K/D

0.75

Entry 2/0Multi 1Util 56AWP 1Pistol 5
K/D -30%ADR -19%HS % +14%

Half-by-half

First half

7 · 5

Second half

6 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.