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Kiruxa's team

8

67 kills · 5 players

de_dust2 · 41 min

21 rounds · 2026-05-26

Europe 5v5 Queue

Winner · XenZis's team

13

79 kills · 5 players

Top fragger

V0VKA_YRAGAN

18 kills

Top impact

Z9mich

100 ADR

Util damage

V0VKA_YRAGAN

185 HP

Weak spots this match

vs lifetime baseline
  • LIHOVSKY

    K/D 0.62 (avg 1.13)

    -45%
  • LIHOVSKY

    ADR 56 (avg 77)

    -27%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Kiruxa's team

5 · 3

V0VKA_YRAGAN

L101

18/17/3 · 1897 dmg

ADR

90

HS%

61

K/D

1.06

Entry 4/0Multi 2Util 185AWP 3Pistol 9

_1TuZ_

L102

14/15/3 · 1810 dmg

ADR

86

HS%

50

K/D

0.93

Entry 5/0Multi 2Util 18AWP 3Pistol 1

REUNIONZ

L101

13/14/5 · 2101 dmg

ADR

100

HS%

46

K/D

0.93

Entry 3/0Util 55AWP 6Pistol 3

Kiruxa

L101

12/17/4 · 1212 dmg

ADR

58

HS%

42

K/D

0.71

Util 13Pistol 1

LIHOVSKY

L103

10/16/3 · 1175 dmg

ADR

56

HS%

70

K/D

0.62

Entry 1/0Multi 1Util 30AWP 1Pistol 2
K/D -45%ADR -27%HS % +40%

XenZis's team

7 · 6

Z9mich

L102

18/15/4 · 2109 dmg

ADR

100

HS%

56

K/D

1.20

Entry 2/0Util 76AWP 1Pistol 3

d0ga1337

L105

17/15/4 · 1675 dmg

ADR

80

HS%

24

K/D

1.13

Entry 2/0Multi 3Util 119AWP 1Pistol 1

-m0zZi

L101

16/12/6 · 1573 dmg

ADR

75

HS%

56

K/D

1.33

Multi 1Util 111Pistol 2
ADR -9%K/D +18%HS % +17%

XenZis

L102

15/15/6 · 1646 dmg

ADR

78

HS%

33

K/D

1.00

Entry 2/0Multi 2Util 32AWP 10Pistol 3

fankerxgod

L103

13/11/6 · 1624 dmg

ADR

77

HS%

38

K/D

1.18

Entry 2/0Util 62AWP 4Pistol 1

Half-by-half

First half

5 · 7

Second half

3 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.