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gyaszkiesz's team

10

73 kills · 5 players

de_cache · 39 min

23 rounds · 2026-05-10

Europe 5v5 Queue

Winner · PAX_'s team

13

85 kills · 5 players

Top fragger

IBlackMist

21 kills

Top impact

PAX_

95 ADR

Util damage

QEMmvp

93 HP

Weak spots this match

vs lifetime baseline
  • Maxaft

    HS % 27% (avg 42%)

    -36%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

gyaszkiesz's team

5 · 5

xantapre

L63

18/18/3 · 2122 dmg

ADR

92

HS%

44

K/D

1.00

Entry 4/0Multi 1Util 68AWP 1Pistol 3
K/D -15%HS % -10%ADR +14%

Bemol04

L63

17/17/5 · 1802 dmg

ADR

78

HS%

35

K/D

1.00

Entry 1/0Multi 1Util 51Pistol 2

PiIar

L81

16/17/2 · 1788 dmg

ADR

78

HS%

62

K/D

0.94

Entry 2/0Util 20AWP 3Pistol 4

tovo95

2

16/16/2 · 1902 dmg

ADR

83

HS%

31

K/D

1.00

Entry 1/0Multi 1Util 56

gyaszkiesz

L61

6/18/3 · 1029 dmg

ADR

45

HS%

67

K/D

0.33

Entry 1/0Util 11Pistol 1

PAX_'s team

7 · 6

IBlackMist

L94

21/14/4 · 1874 dmg

ADR

82

HS%

62

K/D

1.50

Entry 3/0Multi 3Util 39Pistol 5

PAX_

L85

20/13/2 · 2178 dmg

ADR

95

HS%

35

K/D

1.54

Entry 4/0Multi 2Util 26AWP 4Pistol 5

archi_______

L72

15/16/5 · 1768 dmg

ADR

77

HS%

67

K/D

0.94

Entry 2/0Multi 1Util 16AWP 1Pistol 2

Maxaft

15/15/2 · 1494 dmg

ADR

65

HS%

27

K/D

1.00

Entry 2/0Util 33AWP 6Pistol 1
HS % -36%K/D +10%

QEMmvp

L42

14/16/9 · 1901 dmg

ADR

83

HS%

21

K/D

0.88

Entry 3/0Multi 1Util 93AWP 1Pistol 3

Half-by-half

First half

5 · 7

Second half

5 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.