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Winner · EntryAndExit's team

13

73 kills · 5 players

de_inferno · 27 min

16 rounds · 2026-06-04

SEA 5V5 Queue

God108's team

3

40 kills · 5 players

Top fragger

EntryAndExit

23 kills

Top impact

EntryAndExit

135 ADR

Util damage

skeepmenot

176 HP

Weak spots this match

vs lifetime baseline
  • Selmy1

    K/D 0.40 (avg 0.98)

    -59%
  • Selmy1

    ADR 49 (avg 80)

    -38%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

EntryAndExit's team

9 · 4

EntryAndExit

L57

23/6/3 · 2152 dmg

ADR

135

HS%

61

K/D

3.83

Entry 3/0Multi 2Util 52Pistol 4

kimminu

L44

20/6/5 · 1563 dmg

ADR

98

HS%

55

K/D

3.33

Entry 2/0Multi 1Util 16Pistol 1

skeepmenot

L41

11/7/5 · 1474 dmg

ADR

92

HS%

36

K/D

1.57

Entry 2/0Multi 1Util 176Pistol 1

iSFuse

L3

11/9/4 · 1161 dmg

ADR

73

HS%

55

K/D

1.22

Entry 2/0Util 104AWP 3Pistol 2

ravyxon

1

8/12/6 · 1220 dmg

ADR

76

HS%

38

K/D

0.67

Entry 4/0Util 96Pistol 2

God108's team

3 · 0

FatedLime

L42

12/13/3 · 1300 dmg

ADR

81

HS%

50

K/D

0.92

Multi 2Pistol 2
ADR +17%

naemnik20031

L31

8/15/3 · 1143 dmg

ADR

71

HS%

50

K/D

0.53

Multi 1Util 116

God108

L4

7/16/3 · 857 dmg

ADR

54

HS%

29

K/D

0.44

Entry 1/0Util 1Pistol 3

Doub1eAA

L4

7/15/1 · 659 dmg

ADR

41

HS%

43

K/D

0.47

Entry 1/0Util 17Pistol 1

Selmy1

L4

6/15/2 · 787 dmg

ADR

49

HS%

67

K/D

0.40

Entry 1/0Util 52
K/D -59%ADR -38%HS % +29%

Half-by-half

First half

9 · 3

Second half

4 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.