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STElN's team

10

83 kills · 5 players

de_inferno · 42 min

23 rounds · 2026-06-02

Europe 5v5 Queue

Winner · KenJa9's team

13

94 kills · 5 players

Top fragger

KenJa9

24 kills

Top impact

KenJa9

101 ADR

Util damage

G00SE66

554 HP

Weak spots this match

vs lifetime baseline
  • scoutdesu_

    K/D 1.00 (avg 1.33)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

STElN's team

6 · 4

scoutdesu_

L91

20/20/4 · 2118 dmg

ADR

92

HS%

45

K/D

1.00

Entry 3/0Multi 1Util 104AWP 1Pistol 8
K/D -25%HS % -12%

sibrox

L83

20/19/1 · 1608 dmg

ADR

70

HS%

45

K/D

1.05

Entry 1/0Multi 3AWP 9Pistol 6
HS % +22%

Stian

L104

17/19/6 · 1960 dmg

ADR

85

HS%

47

K/D

0.89

Entry 1/0Multi 3Util 177AWP 1Pistol 1

STElN

L102

16/16/5 · 1907 dmg

ADR

83

HS%

56

K/D

1.00

Entry 2/0Multi 2Util 262AWP 1Pistol 5

Pustut

L8

10/20/6 · 1496 dmg

ADR

65

HS%

40

K/D

0.50

Util 214Pistol 2

KenJa9's team

6 · 7

KenJa9

L106

24/14/6 · 2320 dmg

ADR

101

HS%

42

K/D

1.71

Entry 2/0Multi 4Util 268Pistol 2

fxbiii

L91

19/18/11 · 2024 dmg

ADR

88

HS%

16

K/D

1.06

Entry 4/0Multi 2Util 110Pistol 3

-Madafaka-

L93

19/17/3 · 2079 dmg

ADR

90

HS%

37

K/D

1.12

Entry 8/0Util 80AWP 3Pistol 5

phos_

L82

17/17/3 · 1540 dmg

ADR

67

HS%

71

K/D

1.00

Multi 2Util 44Pistol 3

G00SE66

L91

15/17/9 · 2128 dmg

ADR

93

HS%

13

K/D

0.88

Entry 2/0Util 554AWP 1Pistol 2

Half-by-half

First half

6 · 6

Second half

4 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.